Fallout shelter how to get weapons. Research, weapons and equipment. Use elevators in case of emergency

Weapons in Fallout Shelter is an integral part of the gameplay. It is it that helps residents defend themselves from raiders, death claws and radroaches. There are several main types of weapons, which in turn are divided into subspecies. Like armor, weapons are divided into ordinary, rare and legendary. Naturally, the legendary weapons have the greatest lethal force. The one that is so hard to find.

However, consider the main types of weapons in Fallout Shelter:

  • light weapons;
  • energy weapons;
  • heavy weapon.

Light weapons include all kinds of pistols, rifles and shotguns. All kinds of blasters and gauss guns can be attributed to the energy one. Well, heavy weapons are flamethrowers, miniguns and grenade launchers. In addition, by default, each character is given such a "weapon" as a fist with a damage of one unit. Agree, chickens laugh. Now about some in more detail.

Light weapons

Light weapons include pistols, revolvers, rifles, and shotguns. The undisputed leader among revolvers and pistols is the legendary .44 caliber revolver with optical sight called Blackhawk. Its damage is from 3 to 8 units. It is very difficult to find him. Scouting in the wastelands won't help. The only way is to "pull" it out of the lunchboxes.

Among the rifles, the undisputed leader is the nail gun with the name "Gvozdetron". Its damage ranges from 14 to 19 units. It's not just a rare weapon. it legendary weapon. And it's just as hard to dig it out as Blackhawk.

Well, the last subspecies of light weapons is represented by shotguns. The leader among them is the Charon shotgun with a lethal force of 13-18 units. An excellent weapon for defense and attack. But, like all great weapons in the game, it is legendary and very difficult to get.

So, as we see, the best weapon among light pistols, shotguns and rifles is the Nailgun. He has the most destructive power.

Energy weapons

Like any game based on fantasy events, Fallout Shelter has a wide range of alien energy weapons. These weapons are represented by all sorts of plasma pistols, rifles, destabilizers and blasters.

Of the energy pistols, the most powerful weapon can be called the Destabilizer with a lethal force of 18-23 units. Naturally, he is legendary. So you have to pretty much break your head over the question of how to find this miracle. alien origin. Only the treasured "suitcase" - a lunchbox can help you with this. Of the rifles, the leader is the Green Doom plasma rifle with a lethal force of 17-23 units. The weapon is legendary.

heavy weapons

And finally, we got to the most "delicious" in Fallout Shelter. Heavy weapons are the most powerful of the entire arsenal of the game. The list of heavy weapons is quite long. Therefore, we will focus on the best weapons. Of course, this is a multi-shot grenade launcher "Fat Man". Its damage ranges from 22 to 27 units. It should be noted that without exception, all heavy weapons are rare and legendary. Weapons with the status of "common" are not in this list at all. You can get it, like all other legendary weapons.

Closest in damage to the "Fat Man" is the Gatling Laser "Avenger" with a lethal force of 21-26 units. Each player chooses the type of weapon that he likes the most.

Conclusion

Weapons in Fallout Shelter make life easier for the player. However, in order to reach best results you will have to sweat to find the "armor-piercing" legendary weapons. In addition, weapons can also be sold. But we will talk about how to sell rare and legendary weapons and how much you can earn on it some other time.

To date, we have tried to tell you the maximum number of tips and tricks for passing the Fallout Shelter. But in fact, it is still very far from the end of our complete guide. This article provides tips that will help your residents survive by exploring the wasteland, as well as acquire more weapons. In addition, in the article we will tell you how to survive attacks of disease and radiation exposure, as well as how to train residents to improve their skills and abilities. And this is not the last article on the walkthrough of this fantastic game, so keep your eyes peeled for the following articles with incredible and very useful tips.

We have previously touched on the issues of building rooms, so this issue should not be new to you. But when it comes to more detailed nuances, it is still necessary to clarify something and pay attention to Special attention some details. Let's take a closer look at the individual types of rooms that you will encounter during the game.

In the matter of building living rooms, it is worth noting that they are not of the most important importance. Since residents will not spend much time in these rooms, unless the issue concerns the birth of babies or rest. Engage in the construction of living rooms only if you have a lot of pregnant women who need a place to give birth. Warehouses should also be built in case of urgent need.

Turning to the issue of resource rooms, meaning rooms where energy will be generated, food and water will be produced, it is worth noting that their construction is one of the main tasks, and these rooms must be “green”, in other words, clean from the point of view of pollution. Please note that treatment or medical rooms are more important than research laboratories, since the number of dangers that residents may encounter is quite large. Such dangers include attacks by radioactive cockroaches, raider raids, fires, diseases, and much more. In addition, low-quality food can also be Negative influence on the health of residents, so make sure that your storage rooms are adequately equipped and have a low level of pollution. To summarize, remember that you should have more advanced medical rooms, then pay attention to science laboratories where you can create stimulants, first-aid kits, and also decide on a place to store the produced products.

2. How to control weapons in Fallout Shelter

AT certain moment It may seem to you that you have too many weapons relative to the number of inhabitants, but on the other hand it will be better if you have an abundance of weapons. At any convenient moment, you can, firstly, sell weapons and get bottle caps, and secondly, a supply of weapons will be useful to you during raider attacks or sending residents to explore the wasteland.

Another advantage of having a large number weapons can be called radioactive cockroach attacks, as rooms with armed villagers will clear faster or not be attacked by bugs at all, compared to rooms with unarmed villagers. As far as storing weapons, you can store them in storage rooms, although many players prefer to leave weapons with the villagers, as this will allow them to quickly respond to various difficulties that they may encounter. This is because you don't know at what exact moment the difficulties in the form of an attack by radioactive cockroaches or attacks by raiders can occur, so it's best to always be on the lookout.

It is also very important to remember that residents who are close to the doors to the vault should always have a sufficient amount of the most advanced weapons, since the main task of the first line of defense lies on their shoulders.

But what if you don't have enough weapons? This can also happen in Fallout Shelter. In this case, be sure to send the inhabitants to explore the wasteland, and it is better to use the Lucky ones for this, since they are the ones who are most likely to find good weapons.

3. Wasteland survival

As a rule, you must have at least one inhabitant to explore the wasteland. But as you have already noticed, the population of the shelter is growing, so you should think about choosing a few inhabitants for sorties to the surface, and also consider that one day you will need to delegate the authority of the explorer. Approximately 5-10% of total number residents should be used as explorers.

In addition, carefully equip the inhabitants who will be sent to the wasteland. We also note that your equipment must necessarily improve the statistics of Luck, Endurance and Strength. You will not be able to send residents without first-aid kits, RadAways, especially if you are planning a long trip. Without first aid kits and RadAways, most residents will be able to hold out and survive in the wasteland for approximately 90 minutes.

4. Educate residents

As you advance in the Fallout Shelter, you will unlock more rooms, including those that could be considered study rooms. These training rooms improve the Special Stats of the villagers. And those residents who have the Special level at the highest level will be more productive and happy, especially if you put them in the proper room to do a certain job. You must definitely pay special attention to training the weakest residents.

Pay attention to low level resources, or those that require more residents to function properly. And also keep an eye out for residents with a low or medium level of Special Stats, send them to training as soon as possible to improve their skills. It may take several hours, but your efforts will be richly rewarded.


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You can create all the resources you need to survive in the Vault by allocating residents to the appropriate rooms. However, this is not enough to feel safe. Raider attacks and occasional cockroach attacks make it necessary to have the right amount of weapons. Equipment will also be useful, which in turn will improve the statistics of the inhabitants. You will find such items in resource boxes, but you will equip them in much larger quantities by sending villagers outside the Vault.

To do this, drag the selected inhabitant and lower it behind the door (screen). You can equip it with stimpacks and anti-radiation, and then send it out for reconnaissance. From now on, you have little control over the character - you can check his status by selecting from the list of inhabitants or by clicking on the wasteland (then you will open a list showing current status all researchers).

A villager that is far from the Vault will keep moving forward all the time, until death or until you return it. Throughout the exploration period, you will have access to the current report, in which you will read about events that correspond to your character - you will learn about experience, items found or opponents defeated. At the bottom you will find the most interesting things, namely all the items found along the way (weapons and costumes).

The longer the reconnaissance is carried out, the more difficult opponents your traveler will meet, but the chance to find better weapons will also increase. To maximize the time a character can endure in the wasteland, make sure you send a resident with advanced strength (S) and stamina (E) stats. An additional advantage will be a higher level of experience of the character (more health), as well as great luck(L) - the last feature affects the quantity and quality of the "loot" found.

Try to periodically monitor the health and medicines of a resident sent for reconnaissance. Use the health bar, restoring a villager when the scale approaches zero. Sending a villager back to the Sanctuary takes half the time devoted to reconnaissance, during which he does not receive any injuries.

If during the journey the health of the population drops to zero, he will die in the wasteland. You can revive it by paying required amount caps, depending on the "quality" of the resident (level, experience, statistics). After the revival, exploration will continue, and you can immediately call the resident back. You will not lose found items and caps.

To maximize the time a hero can spend in the wastelands, thus gaining higher quality items as well as a lot of experience, remember:

Send villagers with higher experience levels to the wasteland because they have more health,

Equip the daredevil best weapon and equipment,

Choose characters that have a better chance of surviving in the desert, thanks to their developed strength and endurance, as well as luck, which will allow you to find more and better items,

Make sure you have enough stimpacks and antiradium so that the hero can heal if necessary (this is done automatically),

Use the hero's health almost to the end, he does not receive any damage during the return journey.

After the announcement of Fallout 4 at E3 2015, Bethesda developers knew that players needed something that could be used on their mobile devices. What was Bethesda's response? An exciting game in which you build your own shelter and try to manage people and resources as efficiently as possible in order to create a prosperous society in a post-apocalyptic world.

However, the management of the underground city not an easy task. Of course, the inhabitants do all the hard work: turning levers, writing notes, shaking beakers of unknown substances while holding them in clamps. But still, you are the caretaker of the shelter, and you need to be careful when managing resources and your citizens, you will have to control unemployment and hunger. This is where tactics are needed.

Like residents in the PC version of Fallout, residents in the mobile Fallout Shelter have (from the English. Strength Perception Endurance Charisma Intelligence Agility Luck), which determines their statistical performance. Each stat affects a different aspect of life in the vault, so the optimal distribution of the abilities of your residents is a key factor in their happy existence.

Strength ( S strength): Villagers with a high strength score are ideal for physically demanding jobs, best for power plant jobs.

Perception ( P perception): Astute residents are good at understanding complex information and are best suited to work in wastewater treatment plants.

Endurance ( E- endurance): Dwellers with high endurance endure better than others harsh conditions, they are suitable for exploring the wasteland and producing cola nuclei.

Charisma ( C- charisma): Charismatic villagers are the most charming and fit to work at the radio station. They are also the best at flirting and attracting Wasteland dwellers, so they can be used to increase the hideout's population more quickly.

Intelligence ( I intelligence): smart residents well versed in science, which allows them to work in medical institutions or scientific laboratories.

Agility ( A- agility): Agile and fast villagers, well suited to work in the canteen.

Luck ( L- luck): Lucky dwellers can be placed just about anywhere, especially if you need faster production. They also have a high chance of finding rare items in the wasteland.

Once your hideout's population has reached a certain level, you can build training rooms where the villagers can train the above skills (the higher the level, the longer the training time), or dress the villagers in different equipment, which can also improve skills.

Fair work for residents

As mentioned above, each fallout shelter dweller has several S.P.E.C.I.A.L. values ​​that correspond to . Proper placement of workers in the premises not only adds happiness to everyone, but also increases production efficiency. Improving production facilities increases their productivity and size, which allows you to get more resources. You can plan for expansion in advance by placing rooms next to each other and merging rooms of the same level (maximum 3 rooms can be merged). Expanded production facilities also allow you to hire more workers. The maximum number of inhabitants in the game is 200 people.

You can check S.P.E.C.I.A.L. any villager to see which room it's best for, or just place it in a specific room and see how much it adds to the overall production rating. Plus or minus next to the number shows whether the villager lowers or raises the overall statistics. If there is no sign (as in the picture above), then there is free space in this room, and the number of the moved citizen shows +.

Happiness Rating

You think that for the happiness of your inhabitants it is enough to be outside the wasteland and away from the yao-gai, but no! They also want a certain level of comfort and fulfillment for their needs in an underground home. The good news is that if there are no fires for a long time, corpses lying around, and radioactive cockroaches with mole rats, raiders and death claws, then the population happiness level will be at least 50% (it is displayed in the upper left corner of the screen).

You can increase the level of happiness by placing villagers in a job that suits them or by building a radio. The happier your inhabitants, the greater the production of food, energy and water. You can track the happiness of residents individually by clicking on them directly in the shelter, or by clicking on the button in the upper left corner.

Energy production

If energy production drops below a critical level, then not everything is turned off at once. Rooms away from power plants will be the first to stop working, and their inhabitants stop working and start loitering around. Therefore, make sure to locate the most important areas, such as canteens and water treatment plants, close to energy sources.

Lack of energy can reduce the happiness of your inhabitants, so if you experience frequent power outages, destroy unnecessary facilities, such as study rooms or radio stations, until you can provide them with stable energy.

Keep the three main resources in sufficient supply

Each room in Fallout Shelter has a specific function, however highest value for a healthy sanctuary have power plants, water treatment plants, and restaurants/gardens, because shortages in these production lines can be devastating.

The lack of energy makes the premises non-functional (starting from those farthest from the plant), lack of clean water causes radiation poisoning (health indicator turns red, treated with RadAway), lack of food gradually reduces the health of residents until they die of hunger. To avoid all this, give preference to the premises that produce these resources, and after achieving stability in their work, build everything else.

Use robots to collect resources. can independently collect ready-made resources from the floor on which it is located.

Reach goals to get lids and lunchboxes

You will always have three main goals: earn caps, equip a certain number of inhabitants and take rewards for completing difficult tasks, and the more difficult the task, the greater the reward will be. Don't forget to claim your lunchbox reward right away so you can immediately take advantage of the benefits it gives you.

What's in the box?

You'll use Caps to buy and upgrade rooms in the Fallout Shelter, but what's in the lunchboxes? Each lunchbox contains at least one rare or uncommon item, such as rare armor, powerful weapon or a high S.P.E.C.I.A.L. You'll earn lunchboxes for completing especially difficult tasks, or you can simply buy them in the "shop" tab for real money.

You don't necessarily need to buy anything to enjoy the game and succeed in Fallout Shelter. The weapons, equipment, and resources you find in lunchboxes will give you a boost in developing your hideout.

Rush

Don't want to wait a long time? You can quickly get resources and small bonuses with a certain risk of fire or the appearance of radioactive cockroaches or mole rats.

If the chances of an incident occurring are less than 40%, then it's worth the risk, but the more you accelerate, the greater the chances of failure become.

Send pregnant women to work

Of course, putting in a job is not a gentleman's way, but wait, this is the Fallout Shelter post-apocalypse and everyone should do their bit. Once the lady has finished making emoji with the partner of your choice, she can return to a job that suits her. Its hasty return to the labor force is not only a matter of equality, but also of maintaining the amount of resources at the right level. Pregnancy in the game lasts a very long time, and a shortage of labor can have dire consequences.

Explore the Wasteland

You can produce enough energy, food and water, but unfortunately your shelter is not self-sufficient. You also need weapons and gear that increases S.P.E.C.I.A.L. to be able to defend against raiders and radioactive cockroaches.

Select villagers with better stamina, equip them, give them armor and RadAway Stimpaks, and send them out in search of loot. Don't forget to follow their adventures, everything that happens to your explorer is displayed as text messages with the time stamp. Characters will not take damage or absorb radiation on their way back to the vault after you call them back with the Recall button.

So just wait until the character reaches the maximum possible negative state, and then return him home. All caps, armor, and weapons that your explorer finds can only be placed in the Depot, so take care to build it in advance.

Make sure you have stimpacks and anti-radiation to heal Wasteland explorers, otherwise they will not only be vulnerable to attacks by raiders and cockroaches, but also quite unhappy.

Who are the raiders

So, there's bad news: Raiders are about to come and take your possessions, and the deathclaws are ready to attack the hideout and kill all its inhabitants. The good news is that! The first step is quite simple - upgrade the vault door to make it harder to knock it out. If you have few weapons, give them to the villagers with the best performance and assign them to guard the shelter. If you have a lot of cannons, arm every villager so that if the raiders pass the foyer, they will continue to face aggressive resistance. You can also drag villagers to a specific room to fight, but only during a raid.

If you want to arm all the inhabitants of your shelter, then at the beginning of the game you will not have enough weapons for this. But infection with radioactive cockroaches can occur anywhere and anytime, raiders raiding a shelter is also completely unpredictable. Therefore, keep a few units in your inventory and distribute it upon the fact of the attack in the right rooms. Thus, you can arm the inhabitants near the source of the threat and quickly eliminate it.

Use elevators in case of emergency

A single elevator shaft in the middle of your hideout is nice and convenient, but it means it will take longer for the occupants to travel from one end of the hideout to the other. An extra walk is fine if they're just heading to the barracks for their love affairs, but in the event of a raider attack, a radioactive cockroach invasion, or a house fire, a few seconds difference could result in additional deaths. Don't forget to plan several different itineraries for different levels to facilitate rapid movement in case of an emergency.

Improve the statistics of residents with average values

While some residents will have obvious talents in one area or another, many who come from the wasteland will not always be so. Luckily, there is an opportunity to increase the S.P.E.C.I.A.L., for example, in the armory or in the classroom.

When you have 24 residents, you get access to gym, as well as to other additional rooms to increase the parameters of S.P.E.C.I.A.L. After you build a room for developing skills, send residents there to improve their characteristics.

radio, radio

You can get a chance to build a radio station if you think it increases the happiness of your villagers. It's true that making wireless broadcasts uplifts the spirits of your underground people, but don't make changes to your layout too quickly to save people and energy.

You can also use the radio station to attract wanderers from the wasteland. is definitely a nice addition to your Hideout, but make sure you get a good grasp of the basics of the game before spending caps on it. The time between the arrival of new residents from the Wasteland is long, their S.P.E.C.I.A.L. leave much to be desired. At the same time, the price of a radio studio is considerable, citizens should work there, and pregnancy has a much greater effect. With the radio in Fallout Shelter, the developers apparently overdid it a little.

Thus, the answer to the question of how to attract new people to the shelter sounds like this - through pregnancy.

Right and wrong decisions

Right: expand slowly

Building your own Fallout Shelter takes a lot of energy and manpower, and if you expand it too quickly, you'll soon run out of resources to keep the facilities functional and the residents happy. Build slowly. Make sure you can easily maintain the current size of your hideout in order to build more space, and then you'll be on your way to building a happy society.

Correct: focus on building power plants before expanding the shelter

Water treatment plants, restaurants and living quarters keep residents happy and healthy. But power plants are needed to make it all work. Without energy, not a single object will function, and you will get a lot of disgruntled residents sitting in the dark. Before you increase the load on the power plant, make sure that you can withstand it.

Correct: Place Important Objects Near Power Plants

Sometimes you can accidentally start to build up too quickly or lose some resources from raiders that you weren't ready for. If this is the case, and energy production drops below the critical level needed to keep the storage facility running normally, some areas away from the power plant will begin to lose power. In order to ensure the operation of the shelter in case of failure, place the most important objects (restaurants, vegetable gardens, water treatment facilities, medical rooms) near power plants. So they will stop working at the very last turn.

That's right: arm the explorers before you send them to the wasteland

The Savage Wasteland is dangerous, and an unarmed and lightly equipped villager will not be able to defend themselves against blizzards, wild dogs, radroaches, and other mutants that the Wasteland throws at them. In addition, if a resident can hardly fight off a giant ant, then it is unlikely that he will bring you good prey. If you want to save the lives of your explorers, make sure they are well armed for the journey. good weapon and equipment should do the trick.

Correct: optimally place villagers to work so that they are most efficient

The residents in your hideout are the work force, and they are much happier when they are working in a job that suits them. Keep this in mind and don't randomly assign tasks, but first of all look at the statistics of each citizen (check the instructions above if you are not sure which job corresponds to a certain skill). This will make residents happy and increase production efficiency - a double benefit!

That's right: keep an eye on kids who are transitioning into adulthood so you can assign them to work on time

Asylum residents vs. child labor, so you won't be able to assign a child to work until they reach adulthood (this happens a few real-time hours after birth). They carelessly waste their youthful minutes with 50% happiness, so they need to be given work as quickly as possible. If you have so many residents that you can't tell who is of legal age, look at the list of residents. Any person with "coffee break" status is probably the one you're looking for.

Wrong: make every woman in the shelter pregnant

Aside from the obvious problem of turning your hideout into a baby farm, having too many pregnant women will also bring the practical problem of having more residents not giving you a functional workforce. Within the few hours it takes children to come of age, the shelter's infrastructure could be irreparably damaged after all these new adults suffer radiation poisoning.

Incorrect: use haste mode if chances of failure are greater than 40%

This mode (Rush) is one of the fastest and simple ways get resources in the game Fallout Shelter, however, there are certain risks of an invasion of radroaches or a fire. This risk is justified if the chances of failure are less than 20%, acceptable up to 30%, but not more than 40%, otherwise you are doomed to constant disasters. Try using accelerated production in different rooms, or send villagers out in search of loot in the Wasteland.

False: allow residents not to work

The less a resident works, the sadder he will be, and the less will be the average contribution of each resident to the production process. Look for any villagers with a "coffee break" and give them a task, even if it's exploring the Wasteland or increasing their stats. Everyone will be happy about it.

Wrong: leave one or two residents to fight radioactive cockroach infestations

Radroaches are dangerous and quickly reduce the health of any nearby inhabitant, and the greater the excess in numbers, the faster the health will decrease. By sending one resident to fight the infection, you can prepare for the funeral and the fact that the infection will spread to other objects. So send to fight cockroaches as much as possible more people, preferably armed.

False: worry when exiting the application

You might feel nervous leaving your hideout to raiders and nasty insects when you put your gadget aside. But there is no cause for concern. As soon as you close the app, the hideout goes into auto-control, during which only good things will happen: children are born, resources are produced, and no fires or raids. So it is very convenient to pump S.P.E.C.I.A.L. residents, especially when it takes 16 hours of real time.

If you find an error, please highlight a piece of text and click Ctrl+Enter.

Some additions appearing in App Store and Google Play, can not only fill their games with new content, but also open up a second wind in them. In fact, this happens all the time. Almost forgotten games return interest when they surprise players with something new. The same thing happened with last year's hit when it was last week. As soon as the same routine in the underground bomb shelter began to get really boring, we were surprised with a whole bunch of new features to keep our addiction to this game going for another couple of months.

In this article, I will try to detail the latest Fallout Shelter innovations, as well as give a couple of tips on them. So you will certainly quickly join the renewed life of your underground bunker. The crafting system, the search for trash, new rooms - these things are worth getting to know better. Another toy has replenished with new types of pets. What do these fluffy creatures look like, and what positive bonuses do they have? You will also find out about this here!

The purpose of the three rooms that appeared

Fallout Shelter was released last summer. Over the past six months, several major additions have been released for him, but none of them contained new types of shelter rooms. The latest addition to the game is very different in this regard, since after it you can build three new rooms in the bunker at once, opening at high levels of population. Each of them is designed to perform its original task.

Armory workshop

To place an armory in the shelter, you need to find a large area with three free cells. Note that tenants are not required to have a particular specialty to work there. Select any available weapons from your list of recipes to have your workers start crafting them. For making more rare weapons it is necessary to improve the weapons workshop into a weapons factory, and then into a factory. Each improvement will require a lot of money from you, but you can’t do without it.

Costume Workshop

The costume workshop is completely identical to the armory, of course, except for the type of things produced in it. That is, the workshop must be placed on three free cells, populated with six tenants with any specialization, and production of items should begin. The speed of crafting costumes, like weapons, depends on the level of rarity of the item. An ordinary outfit is sewn in just 30-50 minutes, and the creation of the rarest of them takes from 2 to 8 or more hours. Among other things, residents earn experience faster while crafting weapons or costumes than even adventurers in the wasteland.

Salon

Occupies two cells, no more, no less. Send residents whose appearance does not satisfy you to the hairdresser. She will make the inhabitants of your bunker more beautiful! In it, you can choose a new hairstyle for the little man at any time and change the color of his hair (there are such daring colors as pink and purple in the assortment). The image update will take some time, approximately 40 minutes. It is advisable to hurry with the improvement of the hairdresser so that the procedure for changing facial features is opened to its customers. Choose a suitable beard for a villager or put some kind of hat on his head. You can't upgrade the barbershop more than once.

What is trash?

If you want to make weapons and costumes, then you will need a lot of junk. As the name suggests, it shouldn't be too hard to find, but it's not that easy. Junk is divided into three quality levels: common (gray), rare (blue) and legendary (yellow). If it is not at all difficult to find an ordinary electrical tape or a shovel, then it is already more difficult to find a microscope or miracle glue. And to meet such a rare thing as a military microcircuit is very difficult, but still possible.

Where to look for it?

Wasteland is an endless ocean of various trash! That is why constantly arrange new expeditions there. The more people you have in the wasteland, the richer the garbage catch will be. Adventurers behind the walls of the bomb shelter can find something useful at any moment, including rare junk. The wasteland must be constantly filled with your tenants if you want to constantly craft new weapons and costumes.

But the rarest legendary quality junk is more likely to be found in lunchboxes than found in the wasteland. Try to constantly open these random loot boxes. To do this, complete the tasks, as they generously reward you with great prizes, including lunch boxes, pet carriers, and even new robot assistants. For example, such simple tasks as "collect 480 units. electricity in 1 min. or "survive 10 mole rat attacks without loss," they promise a worthwhile reward. In the end, completing all the tasks in a row will lead you to the legendary junk.

Where are the new blueprints hiding?

Blueprints are needed to create new items. According to the blueprints, the residents in the workshops can invent unique suits and guns from the trash, such as a grenade launcher, a long carbine of the institute, and durable metal armor. Send your people out into the wasteland for new blueprints, and they will surely find them after several hours of wandering through the inhospitable desert. In addition, occasionally these crafting schematics will drop from dead raiders who enter the bomb shelter through the main entrance. But mostly bad weapons or a few caps are pouring out of their pockets.

New pets

The collection of four-legged friends in Fallout Shelter has become noticeably larger! These animals can be found in the same way as launch cases, that is, by completing tasks. Basically, all new pets have special bonuses that will increase the skill of their owners in new areas of activity. For example, the St. Bernard pet increases the chance of finding junk in the wasteland by 29%, and with Jake, crafting items in workshops will speed up by the same percentage. There is also the Maine Coon, which speeds up the learning process by 8%, and many other new pets that you have to discover yourself.

Day and night

Among other things, the updated Fallout Shelter was able to please with the unexpected introduction of a change in the time of day. Now, beyond the expanses of the bunker, the previously endless day gives way to night, and night gives way to day. These transitions are accompanied by wonderful sunsets and sunrises, coloring the sky in pleasant shades. In addition, game days go as in real life, that is, every 24 hours a new day begins in the Fallout Shelter. It would be great if there are more in the future natural phenomena e.g. rain or even sandstorm, raging behind the tight doors of the bomb shelter.

It's nice to see how Fallout Shelter gradually develops and is filled with interesting content. What next to expect from him? You can write your ideas on this question below in the comments!