Fallout 4 is the best weapon. The best weapon. About short and medium range guns

Traveling through the wasteland is fraught with all sorts of unpleasant surprises, because at every step the player can meet quite strong opponents. And so that a date with them does not become fatal, it is better to acquire decent tools for killing. This guide will tell you how to find the most powerful and unique weapon in Fallout 4 for both melee and ranged combat.

Killing up close

An excellent Rockville Boxer bat can be bought at Mo Cronini's store. You can find him in Diamond City, not far from Arturo Rodriguez's gun shop. The purchase will cost a thousand caps. Weapon bonus - 40% reduction in points consumption. A useful tool for killing in close combat will be the Kremva Tooth dagger.

A great base damage, light weight and average speed very conducive to the rapid killing of even fairly strong opponents. You can find this blade in the Dunwich mines, but you should be extremely careful and cautious, because this location is teeming with aggressive ghouls.

An excellent melee weapon - the sword of Shem Drawn - can be acquired when completing the Gilded Grasshopper quest. Distinctive features clique is radiation damage, along with excellent base stats. If you head to the northeast of Diamond City and find the Hubris Comics building, you can get a great Grognak ax that causes heavy bleeding in the enemy. But before you go in search, it is worth pumping the ability to break locks.

Another unique weapon in Fallout 4 is the Furious Power Brass Knuckles. You can find it after killing the boss of the "Swan Pond" location. An excellent addition to the weapon will be increased damage when pumping the Iron Fist skill. In the Drumlin restaurant, located south of the Museum of Freedom, you can get one of the best swords in the game - "Revenge of the Chaos General". But, once in this location, it is worth making sure that the woman survives during the skirmish, because it is she who will give the player this weapon.

Pistols

Completing the Reunion quest will give the player some of the best guns in the Fallout 4 game, a weapon called the Kellogg Pistol. The bonus of this magnum is the instant recovery of action points on critical damage.

Another weapon worth adding to the collection is the Extraterrestrial Pistol. Find him while completing the Vault 75 quest, located near Malden High School.

Another killer pistol in Fallout 4 is a weapon called the Savior. He is waiting for the player in one of the dungeon rooms, which can be accessed during the passage of the quest "Intelligence". The features of this weapon are a silencer and firing 10mm rounds, and if desired, you can significantly increase the characteristics with some modifications.

Unique rifles and shotguns in Fallout 4

Unique weapon " righteous power”we will get after completing the task from the Brotherhood of Steel. After completing the "Call to Arms" quest, contact Dans and he will give you this rifle. Of course, by the end of the game, she won't be the most powerful killing tool. But at the initial stages of the game, it will save our hero more than once.

The Judgment Shotgun is one of the strongest killing weapons in the game, and can be obtained even at intermediate levels. Head to the Covenant (Covenant) store and don't forget to grab 1400 caps, because that's how much a new acquisition will cost.

Killer guns

A unique weapon in Fallout 4 called the Cryolator is hidden at the very beginning of our hero's journey, namely in shelter 111. But you won't be able to take it at the first stages of the game. First of all, you need to upgrade the hacking level to the Expert level, and then hacking the box in which this killer gun is hidden will not take much time.

After completing the quest "The last voyage of the ship Constitution" the player will receive an excellent portable naval gun "Broadsider". It will be a great addition to your collection. A useful acquisition will be "Singer" - a cannon, which you can buy in the town of Good Neighborhood. Go to the KL-E-O robot with 12500 caps. This weapon has a 50% bonus damage when shooting at people and will become a priority when dealing with raiders that are teeming with wasteland.

"Special Survival Kit" - a gun that will help the hero more than once in a difficult battle. The peculiarities of the weapon is an increase in damage to enemies with the loss of health. You can get it as a reward only by joining the Brotherhood of Steel grouping. After completing several quests, the player will receive the task "The Lost Patrol", after which the gun will be in the collection.

Launchers

Not very powerful, but enough exotic weapon in Fallout 4, the Jet Junk cannon. You can find it in the ArcJet Systems location when completing a task from Dance. The gun lies in the control room on the table. The peculiarities of this installation are shooting at opponents with any trash from the inventory, so you will not have a shortage of supplies.

The Fat Man launcher, familiar from the past parts of the game, also made its way to Fallout 4. Finding this weapon is not difficult, and most in a simple way will be a search of the robot dump, located in the northeast of the player's old house. The improved version of the Big Boy is more lethal, but also harder to get. You can buy such an installation on the market in Diamond City, from the merchant Arturo Rodriguez.

The weapon features a volley of two missiles, which significantly increases damage.

Fallout 4. Cheats for weapons

Since this part of the game was made on the same engine as the previous series, they remained unchanged. Of course, such simplification of the gameplay is a personal matter for the gamer, but still it is worth remembering some cheats that will help when passing Fallout 4. Weapon codes:

  • 0001f669 - minigun.
  • 00171B2B - cryolator.
  • 000DC8E7 - "Savior".
  • 000BD56F - "Fat Man".
  • 000D8576 - Deathclaw glove.
  • 000FA2FB - "Shishkibab".
  • 000E942B - "Jet Junk".
  • 00183FCD - Gnonak's axe.
  • 000FE268 - nail honey;
  • 000DC8E7 - ;
  • 000E9A43 - baseball bat;
  • 000E98E5 - hallucinogenic gas grenade.

They proposed a very flexible weapon designer that allows turning any barrel chambered in any cartridge into a machine gun, carbine or rifle. However, what are the best options? We have reviewed all weapons in the game and expansions to answer this question. Be warned, this text contains spoilers.

Fallout 4 weapon theory

Let's start our guide with an analysis of the main properties that weapons in Fallout 4 have. Understanding them will come in handy when you pick up a gun for yourself or modify it - not all unique weapons in Fallout 4 can compare with properly modified regular ones.

According to the damage provided, it is appropriate to divide all weapons into four types, the farther, the less damage per second:

  • gunshot: Deals normal ballistic damage to the point where the crosshair is pointing, but bullets always have deflection. For the NPC and the player, passing damage is reduced by armor, and for the Survivor, his abilities can additionally reduce it.
  • Energy: applied by lasers, plasma and railgun. Laser weapons can set the target on fire, and plasma weapons can turn them into slime. Laser and railguns hit the point where the crosshairs are directed, much more often than plasma or firearms. The Survivor can increase resistance with several abilities.
  • Radiation: Deals significant damage to humans and normal animals, but does not affect robots and mutants. Also, the damage does not pass through the armor if it is pumped for protection from radiation. Since radiation is considered on a separate scale, radiation damage does not appear immediately - you need to stuff the enemy well with ammo, so that he will die more likely from direct exposure.
  • Poisonous: This type of damage is the hardest to predict, as it only deals significant damage after 2-3 minutes, which is a long time for any fight. Poison is completely blocked by armor, and mutants in the Commonwealth have partial or full protection from this type of damage.

Types of weapons in Fallout 4:

  • Normal does not have any properties, has a maximum of opportunities for modifications.
  • legendary possesses so-called "legendary properties", such as fire damage or bleeding. Weapons have either several weak properties, or one strong one. The latter option is preferable, weak properties will be absorbed by armor, and strong ones will definitely break through it. Dropped randomly from legendary enemies (marked with an asterisk). Not always legendary weapon can be completely modified.
  • Unique- marked with a star and has a unique name that cannot be changed. Always has some sort of legendary property. Such a weapon is issued for completing quests, it can be found during the study game world or buy from merchants at a high price. This weapon is only subject to cosmetic improvements, such as changing the handle.

Main legendary weapon properties, which will always be useful against any opponent, in descending order of impact strength:

  • hurting- Any target hit by at least one bullet gets 25 damage. additional damage from bleeding, and the effect affects robots and mechanisms. Ignores target's damage resistance and armor. Using this property, you can chop up the enemy with a dozen bullets and leave him to bleed, and take care of the next one yourself. This damage stacks especially well when using shotguns or miniguns.
  • Powerful- Damage to all types of enemies increased by 25%. It is not the first because it is extremely rare, and the effect itself depends on the base power of the weapon. For a weak cannon, a quarter damage increase won't help as much as an additional 15-25 damage from another property.
  • incendiary Sets an enemy on fire, dealing 15 fire damage to them. Similar to the "damaging" modifier, but not as powerful.
  • explosive- The bullet explodes, dealing 15 area damage. Allows you to reach a target if it is hidden behind cover by shooting at the surface next to the target. It is useful for initial stage games, but then it’s more profitable to hit the enemy after all.
  • crippling- Deals 50% more damage to limbs. There is a chance to tear it off or damage it;
  • Irradiating- The target receives 50 radiation, so each shot reduces the Health bar. Does not work on robots.
  • Plasma- Deals 10 additional energy damage from plasma (does not require plasma ammo), any shot has a chance to turn the enemy into slime.
  • provocative deals double damage to targets with full health, great for starting a fight.
  • Infinite- shooting does not require reloading the magazine, but the ammo is spent. Useful for sniper rifles or carbines, but becomes useless when the same weapon appears with a more advantageous legendary property.
  • sorcerer's Deals an additional 30 poison damage over 10 seconds.
This is far from full list, so don't forget the style you play. For example, for stealth kills, legendary mods related to VATS may come in handy.

The practice of using weapons in Fallout 4

And although the above options for classifying weapons are official, it is more efficient to divide the weapon by the type of cartridges used and describe the limits of the weapon that is built on its basis.

Consider the difference between cartridges. Let's start with firearms:

  • Cartridge caliber.38- the most common ammunition that is used in pistols and machine guns at the beginning of the game. Limited range, low damage. At high levels, the scope of weapons built on the basis of this cartridge will narrow down to combat at a direct distance with weak opponents.
  • Cartridge caliber.44- rare, powerful ammunition for revolvers and their modifications. Practically not used due to the high recoil and low rate of fire of revolver-type weapons.
  • Cartridge 10 mm- a powerful and medium-common ammunition used in only one weapon - 10 mm pistols. Because of this, at the end of the game, even the .38 caliber loses in efficiency, but at first such pistols (especially with legendary properties) will be the last argument in battle.
  • Cartridge caliber .308- a fairly common ammunition, a weapon based on it will be noticeably more powerful than the .38 caliber and will allow you to destroy armored targets in close combat. On the medium range deals significant damage to unarmored targets, but the accuracy of fire decreases with increasing range.
  • Cartridge caliber 5 mm used only in the Minigun. Cheap and relatively common ammunition, you can collect several thousand by simply collecting enemies from the corpses. It consumes very quickly, deals low damage even at close range. Since the Minigun is on its own weak weapon, practical value at the end of the game or at a high level of difficulty does not represent.
  • Cartridge caliber .45 widely distributed in the Commonwealth, it can be called the universal ammunition of carbines. Deals good damage at medium range to armored targets, weapons based on it deal excellent damage when shooting at the head and limbs of well-armored tenacious targets or legendary mutants.
  • Cartridge caliber .50 is rare, few drop outs from enemies, if you use it often, you will have to constantly buy more. Allows you to shoot confidently at long range, weapons based on it can only be sniper rifles with different optical sights. It is possible to make a pistol or a carbine p.50, but due to the recoil they will be of little use in an intense battle.
  • shotgun shell used in all types smoothbore weapons and Combat Shotguns, especially good for intense close range combat. Widely distributed in the Commonwealth, but also consumed very quickly.
  • Cartridge caliber 5.56 mm used in only one weapon - Assault Rifle. Very rare, there are few enemies in the Commonwealth from which it can be collected, it is expensive from merchants. The carbine based on it has excellent damage and accuracy, which allows you to shoot even at a long distance.
Consider ammo energy weapons. Always remember that using an energy weapon completely unmasks the character:
  • nuclear battery is a widespread ammunition in the Commonwealth, you should have no problem acquiring or collecting it. It is required for the operation of the entire range of laser weapons: pistols, machine guns, carbines, sniper rifles, which is achieved through the use of various modifications. The damage also increases as you level up, but it requires skill points.

    Due to the peculiarities of the mechanics of the shot, shooting at long distances can be difficult, we recommend using laser weapons at direct or close combat distances. In addition, damage dealt decreases with distance or due to fog. It is also not recommended to limit the magazine size - it is better to shoot more shots with medium damage and medium accuracy than a few shots with high accuracy and high damage.

  • Plasma charge- a rather rare ammunition in the Commonwealth, it can be bought from many merchants, but it can only be picked up from the corpses of the Riflemen. Just like with a laser, due to modifications, you can make a pistol, machine gun, carbine or sniper rifle from one barrel. But the damage from them will almost always be the highest in their class. This is compensated by the fact that each released plasma clot has a low flight speed, and in a number of cases such a weapon may be useless.

    Plasma easily destroys robots, vehicles and opponents in power armor, especially at close range. Less damage to Commonwealth creatures and super mutants.

  • 2mm electromagnetic cartridge It is used only in one weapon - the Railgun. The ammunition is very rare, it is practically not sold in the Commonwealth, it is an elongated needle in shape, which affects the perception of shooting. The railgun is meant to be a powerful end-game sniper rifle option, and it is. Modifications only adjust the firing and recoil.

After carefully reviewing all the weapons in the game and add-ons, we have chosen only those that deal guaranteed damage regardless of the type of enemy, their armor and damage resistance. Few weapon options meet all these requirements:

  • Pistols - 4 options;
  • Assault rifles and submachine guns - 5 options;
  • Carabiners - 3 options;
  • Shotguns - 1 option;
  • Sniper rifles - 3 options;
  • Various exotics, including heavy and melee weapons.

Fallout 4 best weapons: Pistols

To get the most out of pistols, you need to upgrade the Duelist perk. At level 5, non-automatic pistols deal 100% more damage and are more likely to disarm the enemy and may even maim them. However, it is not always rational to upgrade this branch, since machine guns and carbines are more effective than pistols in an intense battle.

Pistol caliber 10mm

Therefore, in the list in the first position is an ordinary 10 mm automatic pistol, very common in the Commonwealth, with the installation of modifications for which a player of level 4-15 will cope. We advise you to download it as follows:

There are many modifications, if you make improvements constantly, then the weapon will not lag behind the growth in the complexity of the enemies at the beginning of the game.

The pistol will allow you to fight effectively at a dagger or direct range, has a low cost of a shot in VATS, and the presence of a legendary property (optimal: injuring, incendiary, explosive, crippling) will only be a plus.

Alien blaster

This weapon is unique, exists in a single copy, it does not have a legendary property. Fires blue plasma that travels faster than regular green plasma. To obtain a weapon, the character must be level 20 or higher, then a falling UFO will appear in the sky over the Commonwealth. It remains only to complete the simplest quest to find it, then track the alien and pick up the gun:

The developers implemented a good weapon modification system, but, fortunately, this did not lead to the fact that the unique guns that were present in all parts of the series became useless.

The fact is that rare weapons often have unique bonuses that cannot be added to conventional weapons. Unique murder weapons usually have original names. Therefore, if you find any item with the name "Sword of Doomsday", then it means that you have come across rare weapon. Below is a list and descriptions of rare weapons. It will be added to over time.

Grognak's Ax

Bonus: Causes enemies to bleed and can also stun them on hit.

Location: In the northeast of Diamond City, you need to find the Hubris Comics building. Once inside, look to the left and you can see Grognak's Ax locked in a glass case. You need to have a good level of lockpicking to open the display case and get the axe.

This melee weapon deals good damage and is perfect for fans of large and sharp axes. However, there are still more powerful two-handed weapons in the game.

Vicious Power Knuckles

Bonus: causes enemies to bleed, plus each new hit increases the chance of being staggered.

Location: To get this brass knuckles you will need to defeat the big boss named Swan. It is located near the Swan Pond, located to the right of Diamond City. The whole location is very radioactive, in addition, the boss has a large health bar. Use Molotov cocktails or nuclear grenades to deal with him as quickly as possible.

Power brass knuckles are perfect for those who prefer to fight enemies on close range. With the Iron Fist perk pumped, you can inflict huge damage on enemies. For those who pumped firearms, this brass knuckles will be useless.

righteous ruler

Bonus: Critical shots deal double damage and the critical meter fills up faster.

Location: You will receive it as a reward for completing the Call of Arms mission. This is the first quest you will do as a member of the Brotherhood of Steel. Speak with Paladin Dance to start this quest.

A good rifle that can be obtained at the initial stage of the game. Deals a lot of damage, especially if you pump critical hits. Might come in handy at the end of the game.

chlamotron

Bonus: Uses regular junk instead of ammo.

Location: You can find the chlamotron in the basement, where the jet engine control systems are located. You will get there during the quest "Call of Arms" (Call of Arms). It is on a table in the control room.

Deals little damage to enemies, but does not waste ammunition, which is worth its weight in gold at the initial stage of the game, especially when playing on a high difficulty level.

Kellogg pistol

Bonus: Critical Hits restore AP (Action Points)

Location: You can only get it by completing the main quest called Reunions. It will need to be picked up from Kellogg at Fort Hagen.

A powerful pistol that will surely appeal to players who do not like to use two-handed heavy weapons.

Big boy

Bonus: Fires two mini-nukes at the same time.

Location: You can purchase this rocket launcher in Diamond City from a merchant named Arturo.

Weapon mass destruction. With it, you can deal with "fat" bosses. However, we advise you to be as far away from them as possible when launching projectiles. In addition, the Big Boy is not cheap - you will have to pay at least ten thousand caps for him.

Shem Drown Sword

Bonus: Enemies take radiation damage.

Location: In Diamond City, find the Valentine Detective Agency. Then take the documents from his office. This will start a quest called The Gilded Grasshopper. When you complete it, you will be taken to the cemetery, where you will need to dig out the grave. There you will find this sword.

It looks nice, but it's of little use. Deals little damage, so you may well find better instances. After finding, you can simply hang it on the wall or put it in a glass display case.

True friend

Bonus: Deals double damage if target is at full health

Location: This cannon can be purchased from Arturo, an arms dealer who trades in the Diamond City Market.

Its standard damage is low, however, thanks to the bonus and the upgraded sneak attack perk, you can kill your enemies with one shot. They won't even know who killed them.

Revenge of General Zhao

Bonus: When fighting robots, damage dealt is increased by 50%.

Location: South of Concord, you'll find a small diner called Drumlin. If you help Trudy and her son to destroy a group of bandits, then she will start trading with you. It will be possible to purchase this sword from her.

It deals good damage, and when fighting robots, it has no equal at all among melee weapons. If you prefer close combat, then we advise you to always carry it with you, as robotic opponents are often found in the wastelands. True, it is a little expensive - the default price is about two thousand bottle caps.

sang

Bonus: Deals 50% more damage to people

Location: Can be purchased for 15,000 caps from the weapon shop located in Goodneighbor, southeast of Boston Airport.

This rocket launcher great for fighting human bosses, as it deals monstrous damage to them. True, to buy it, you have to spend a huge amount of caps.

Special Survival Kit

Bonus: Deals more damage if the hero is low on health

Location: This weapon is used by the paladin Brandis. The protagonist is able to either steal this cannon or kill the paladin and take the cannon from his corpse. You can find a Brotherhood fighter in Theta Bunker. There is another option - complete the Lost Patrol quest and then Brandis will simply leave the weapon in the bunker.

Savior

Bonus: Increases the accuracy of shooting in VATS mode, and spends less AP (Action Points) on shots

Location: You can get it from the Tradecraft quest, which is a main storyline quest. At the end of his walkthrough, the Deacon will whisper to you that it would be nice to inspect the dead guy's body on the floor. When examining it, you will receive a unique weapon, the Savior.

This pistol uses 10mm rounds. Great for stealth attacks as it comes with a silencer. In addition, you will be able to hit the head of opponents more often in VATS mode.

Cryolator

Bonus: Freezes Enemies

Location: This weapon is found in a safe with a master lock in Vault 111. To open the lock, you need to have a good door-picking skill. However, there is a small bug that allows you to get the Cryolator without hacking. To do this, you need to order Dog to get a rifle, being directly opposite the safe.

Pretty good weapon with which you can slow down opponents. It will be effective both in the early and late stages of the game.

Press and pray

Bonus: Bullets explode on contact with an enemy and deal an additional fifteen points of area damage.

Location: You can purchase this modified Thomson submachine gun from a woman named Cricket, who sits across from Vault 81.

An excellent machine with which you can quickly deal with a large number of opponents. By the way, it's not very expensive. It is not recommended to use at close range, otherwise you can get hit by bullet explosions.

Special offer from Technic Tom

Bonus: Prior to entering combat, VATS increases accuracy, but increases AP costs

Location: To the north of Diamond City is the Old North Church, near which you can find the command center of the Underground. In it we are looking for Technician Tom, who sells this rifle. However, he will decide to sell it to you only if you are in a relationship with him. friendly relations. The price is 1700 caps.

Great rifle for long range combat. With a pumped perk for stealth, you can quickly kill enemies and not enter into a direct collision with them.

Virgil's carbine

Bonus: Deals 50% more damage to Super Mutants

Location: This carbine can only be obtained by completing or completing The Glowing Sea mission. Head to the Rocky Cave, located southwest of the Atomic Crater. This is an incredibly dangerous place with very strong radiation and Deathclaws walking everywhere. Virgil lives in a cave. The protagonist is able to steal a weapon from him or kill Virgil and take the gun. It works in both of its forms. If you do not want to fight him, then you can tell him that you could not find the serum - then he will ask you to shoot him.

A good weapon that is worth using when fighting super mutants - all thanks to its bonus.

Reba II

Bonus: Deals 50% more damage to bugs and Swamps, has night vision

Location: Go to the peninsula, which is in the far northeast of the map. There you will find Grach's family home. Kill the Swampman, and then talk to the stranger sitting on the roof. He will ask you to repair some turrets located around the city. For this, he will give you Reba II. Do not try to rob or kill a local resident - in this case, the weapon will simply disappear.

Excellent sniper rifle that does a lot of damage. Suitable for those who like to kill opponents from afar. In addition, it is ideal for night skirmishes.

Big Jim

Bonus: Gives you a 20% chance of breaking your opponent's leg.

Location: Head to Walden Pond, which is southwest of the Liberty Museum (located south of Concord). Go to the sewer through the drainage pipe. Just move forward through the tunnel until you reach a small room in which you will need to kill Whiplash and Walter. Big Jim will be on the table next to the red box.

Basically, it's not the best the best option melee weapons. There are much more suitable items for this. Therefore, you can simply add Big Jim to your collection of weapons.

Experiment 18-A

Bonus: Increases rate of fire by 25% and increases reload speed by 15%.

Location: This rifle can be purchased from one of the vendors in the Institute

This plasma rifle is incredibly expensive, but incredibly effective when fighting synths. Yes, this is the irony.

Winner

Bonus: Deals fifteen fire damage to enemies.

Location: First you need to get to Finch's farm, and then go east to the pumping station. Enter the building and go forward along the corridor until you reach the room with the control panel. The following numbers should be dialed on it: 10, 4, 5, 1 - press each button several times. The door to the room will then open. dead body, which will have a winner.

on merit

Bonus: can stun the enemy

Location: You can purchase this shotgun from Penny Fitzgerald in the Alliance. To get into the settlement, you must pass a psychological test, but, apparently, there are simply no wrong answers in it.

One of the best shotguns in the game, which you are unlikely to part with even in the last stages of the game. However, some players, at times, completely replace the firearm with an energy weapon.

Le Fusil Terribles

Bonus: 25% more standard damage, 25% more limb damage, increased recoil

Location: You can find it in Libertalia. We find a residential building built on the bow of the ship, and go inside. We use the elevator to get to the top of the structure. We find the captain's cabin. We go inside and immediately turn right. There will be a shotgun.

One of the most powerful shotguns, which is recommended for use only at close range. We advise you to shoot directly to the head - you will kill most opponents with one shot.

Pistol Lorenzo

Bonus: Pushes enemies back (weapon version of Fus Ro Dah from Skyrim)

Location: This small cannon can only be obtained by choosing to send Lorenzo to the grave during the quest The Secret of the Cabot House. This pistol requires special ammo for gamma cannons, which are not very easy to find in the wasteland, so use this pistol wisely.

The Lorenzo Pistol should be used in situations where you don't want the enemy to get too close to you.

Wastelander's Friend

Bonus: Deals 50% more damage to limbs, has excellent aim

Location: You can buy it in Bunker Hill from a vendor named Deb. She trades in a room next to the monument.

A good pistol that will appeal to fans of one-handed weapons. You can shoot at targets from afar thanks to a good sight. We advise you to aim directly at the heads of opponents.

Shish Kebab

Bonus: Deals an additional thirteen energy damage to enemies

Location: Your character must be at least level 20. Only in this case you will be able to take this fiery katana for yourself. She can be found at the Sagos Ironworks factory, which is located northeast of Diamond City. You will need to defeat a boss here called Slag, who is wearing power armor. It will be a very long and difficult fight. After defeating him, talk to Jake Finch and then the quest "Out of the fire" will begin. When you complete it, you will get to Abraham Finch, where you will receive Shish Kebab and experience points.

nail gun

Bonus: uses nails as ammo, can pin opponents to the wall

Location: Can be found in a secret bomb shelter at Long John's junkyard, which is located southeast of Diamond City. First of all, start the generator located next to the building on which the red rocket is drawn. Then look for the blue trailer, located near the house. We go inside and look for a secret vault. There lies our nail gun.

An excellent weapon that does not require ammo to fire. You can make nails yourself, so you will not lack them. With modifications, the nail gun can deal a lot of damage.

Pickman's Blade

Bonus: Deal an additional twenty-five bleeding damage to enemies

Location: Can be found in the Pickman Gallery. Here you have to fight with a lot of raiders. After that, you should save Pickman. He will give us the key to the vault. We go to the safe and take the knife from there.

An interesting knife that deals a lot of damage, especially if your character has upgraded the skill of handling melee weapons.

Bonus: Can fire two rounds at the same time

Location: You can buy it from a vendor in Vault 81, which is located near Diamond City. If you want to get a pass to the shelter, then you will need to bring three power cells to its residents to Power Armor. Once inside, look for Alexis Combs. The price is about three thousand caps

Kremva's tooth

Bonus: Causes Bleeding and Poisoning, deals increased damage

Location: You can find this knife in the Dunwych Drillers quarry, which is located on the right side of the map near Hugo's Hole. This area is reserved for high level characters with several dangerous monsters, so be extremely careful. Once in the quarry, we go further along the tunnel of the mine. We reach a dead end with a small lake. Here you will see a vision. Before you dive, take off your power armor, otherwise you won't be able to swim out. We jump into the water, emerge and find a stand with a Kremva Tooth and two nuclear charges.

Prototype UP77 "Unlimited Potential"

Bonus: Doesn't Require Reloading

Location: You need to go to University Point. There you should hack the computer system, and go through the earlier closed door. You will find yourself in a small room filled to the top with a large number of old vaults. Find a safe with a very complex lock and try to open it. In it you will find a small button. Click on it and wait until the entrance to the secret room opens. There will be a table on which our plasma rifle lies.

Her damage indicators are average, however, with her you do not have to reload your weapons. You can shoot at your enemies non-stop without worrying about accuracy.

Good intentions

Bonus: Critical Hits Enrage the Enemy

Location: Go to Quincy Ruins. This location is located in the southeast of the map. Climb to the top of the highway and start looking for the shack. In it you will find a nominal enemy named Clint, who is dressed in Power armor. Kill him and take the rifle from him.

Not a bad laser rifle, but in the last stages of the game you are unlikely to use it, as you can find more interesting options in the game.

Volley

Bonus: none

Location: You can get this ship's cannon as a reward for completing a long chain of quests while helping the crew of robots serving on the USS Constitution.

This gun uses cannonballs to fire. Finding them is not easy, so we advise you to use Volley only against very “fat” opponents, as it deals enormous damage to enemies.

Ashbringer

Bonus: Deals an additional fifteen fire damage

Location: Go to Goodneighborhood. There you will need to take a secondary quest called "Excavations". AT certain moment you can either kill or betray Bobby. Having done this, we head to Fahrenheit and take a minigun from him.

Eddie's World

Bonus: Deals 50% more damage to limbs

Location: You can get it during the mission "Long Time" given by Valentine. The revolver is used by Eddie. You will have to fight him at the end of the mission. You just need to search his body after the battle.

The guide contains a list and short review the most effective weapon in the game. Everyone wants to shoot on the heads of mutants and other evil spirits from the wasteland in the most spectacular way, so that the gun is not like everyone else's, and the brains fly into different sides. Now you will find out which weapons are the most interesting and where you can find them.

O shotgun for close and medium range

M ech "Revenge of General Zhao"

The most effective and beautiful weapon in the entire game. It can be purchased from the NPC in the location "Drumlin's restaurant" near the Museum of Freedom. Be careful, when you appear, a partially scripted battle will play out, try, by all means, to make the woman survive, because it is impossible to take a sword from a corpse.

Video: how to find General Zhao's Revenge

D robovik "According to merit"

The most powerful shotgun that can be found in the wasteland at all, and when improved with various modifications, it can turn into almost a weapon of mass destruction. You can find it at medium levels. You can buy a shotgun for 399 caps in the shop of the Alliance settlement.

Video: how to find the merit shotgun

In an unearthly gun

The real weapon of the “green men”, oh, it’s not in vain that Firaxis postponed the release of XCOM for next year and was embarrassed to come out at the same time as Fallout 4, it seems that this joke was intended just for them. If most of the guns can be found in the wasteland several times, then this weapon is truly unique, if you pass by, you will not find it anywhere else.

You need to activate the flying saucer fall script by completing the main task for shelter 75, it is located next to high school Malden. Get to the location "Forest Grove" in the west of the map, go along the road until you come across a red truck. Passing by, you will hear a noise, look at the sky - the noise is made by a falling cosmic body. Follow him.

When you find the ship, look for traces of green slime, follow them and find an inconspicuous cave. Inside lies an alien gun. It deals 60 damage with a speed of 100, a range of 119, and an accuracy of 73. It weighs 2.5 kilograms. You can sell it for a bag of lids.

Video: how to find an extraterrestrial alien gun

K rio gun "Cryolator"

The weapon that freezes enemies is in the same place where you wake up after a long suspended animation. It is unlikely that you will be able to get it right away, it is locked under lock and key, which requires expert hacking skills.

Video: how to find a cryolator

Launcher "Hlamotron"

One of the funniest weapons of destruction in this part of the game. Kind of like the gravity gun from Halflife. With the help of it, you can shoot at the enemy with all the rubbish accumulated in the backpack with deadly speed. A sort of bonus to join the Brotherhood of Steel. The Junktron is located on the table in the Arcjet Systems control room, where you enter with Dance.

Video: how to find Khlamotron

Laser rifle "Righteous Lord"

This weapon is given to you by Dance after completing the Brotherhood of Steel quest. At the end of the game, you will probably take it apart for parts, but, while the game has just begun, this is a good help for dealing with respawning opponents, various scum of humanity and radioactive miscarriages.

Video: how to find the laser lord rifle

Effective ranged weapon

M ini launcher "Big Boy"

Fallout 4 Weapon Mods

List of Fallout 4 Unique Weapons

#1 Terrible Shotgun

To get this unique shotgun, you will have to visit the Libertalia location and pick it up from the captain's cabin. How to carry out this operation is up to you, you can sneak in and steal a shotgun, or clear the entire location from raiders, and after clearing it, calmly pick up this unique weapon.

#2 Big Boy (most destructive gun in the game)

This weapon is an improved version of the standard "Fat Man", and this version has been improved quite well, it has the legendary "Double Shot" property, which allows you to make a double volley with just one shot, although accuracy will suffer a little, but this is not so critical , the power of the "Big Boy" is colossal, this is the most destructive weapon in Fallout 4.

Although this weapon the most destructive in Commonwealth territory, very easy to get, just buy it from a merchant in Diamond City (ask Arturo Rodriguez).

#3 Wastelander's Friend

This unique weapon is a 10mm pistol that has 50% additional damage added to its damage if main character hit his enemy in the limb. You can buy this pistol in the Bunker Hill location from a merchant named Deb.

#4 Press and pray

Press and Pray is an improved submachine gun, its uniqueness lies in the fact that the bullets hitting the enemy explode, causing another 15 points of damage for each hit. This weapon is sold by Commonwealth-traveling vendor Cricket.

#5 Volley

This unique cannon can be obtained as a reward for completing The Constitution's Last Flight quest. A volley is one of the ship's guns, which was removed from the fortification and converted for hand-carrying, firing is carried out with cannonballs, which, in addition to damage, carry opponents far back. This gun has a rather low rate of fire, but sufficient power.

#6 Eddie's World

Eddie's World is a pistol of .44 caliber, which has the legendary "Cripple" property, namely, it deals 50% additional damage when shooting at the opponent's limbs. To get this gun, you need to complete the quest "It's high time", and in the course of its execution, search the body of Eddie Winter.

#7 Kellogg pistol

This weapon, like "Eddie's World", is a .44 caliber pistol, only its uniqueness, in the legendary "Indefatigable" property, this property restores the protagonist's action points. From the name of the pistol, it becomes clear that you can take it from Kellogg when completing the quest "Reunion".

#8 on merit

Another unique shotgun, the legendary property of this weapon is the ability to stun the enemy when hit, otherwise it is a regular shotgun. You can find this weapon in the Alliance, at a merchant named Penny Fitzgerald.

#9 Winner

Another .44 caliber pistol, when hitting an enemy, the bullets of this pistol set fire to it, causing additional damage. In order to find this pistol, you will have to wander pretty much, for this you need to go near the Finch farm, find the unmarked location “Pumping Station”, find a door with a combination lock in this location, enter the code “10 4 5 1” and pick up the gun.

#10 Reba

Reba is a common hunting rifle, in which only the name is unique. You can find it in the location of the Rooks' house.

#11 Reba II

There, in the location of the Rukov house, you can also find the second version of the Reba carbine. Unlike the first version, this carbine has the legendary "Disastrous" property, it gives 50% additional damage when shooting at mutated creatures.