New foch 155. Equipment and equipment

Moreover, whoever has it in the hangar will keep it as a unique promotional tank of the 10th level and a new pumpable top will be added!
The new vehicle will be 50 Foch B. This is a similar vehicle, but with better armor and a 120 mm gun with 6 rounds of 400 damage instead of 155 mm.
Old Foch (155) even upnuts:

Added SCR 619F radio.
Added Saurer 1000F engine.
Removed SCR 619 radio.
Removed Saurer engine.
Improved hull armor.
Changed the elevation angle of the 155 mm AC SA58 gun from +12 to +18 degrees.
The depression angle of the 155 mm AC SA58 gun has been increased from -5 to -6 degrees.
The car was transferred from researched to promotional.

Details of the replacement from the developers:
AMX 50 Foch (155) - a real old-timer of World of Tanks. Although in last years weak sides vehicles have become obvious, and it is significantly inferior compared to other tier ten tank destroyers, it can still be seen from time to time on the battlefield. But we have changed specifications Tier VIII and IX vehicles, so it became necessary to also change the characteristics of the AMX 50 Foch (155) so that this tank destroyer would correspond to the general concept of the branch and at the same time retain all distinctive features for which the players love her so much.

In update 9.20, the Foch (155) will become a promotional vehicle, and a new AMX 50 Foch B tank destroyer will be added to the tenth tier. a 120-mm gun equipped with a six-round magazine was installed. Each of them is capable of dealing 400 damage. In addition, at new car the armor of the sides and forehead of the hull will be strengthened. Due to design features, the AMX 50 Foch (155) had poor angles vertical aiming, which negatively affected its combat effectiveness. We've improved these settings to allow players to take advantage of terrain folds when playing this vehicle.

Some technical aspects of the AMX 50 Foch (155) translation:

What will happen to the combat performance of the AMX 50 Foch (155)?
We have improved the parameters of the vehicle in accordance with the characteristics of the new Tier X tank destroyer (with the exception of armament - the vehicle is still equipped with a 155-mm gun with a magazine-loading system): improved armor on the sides and front of the hull, as well as vertical aiming angles.

How can I get AMX 50 Foch B and AMX 50 Foch (155)?
If you previously researched and bought the AMX 50 Foch (155), the car will remain in the Garage, and it will become promotional. In addition, you will receive a new AMX 50 Foch B tank destroyer.

If you've already researched the car but haven't bought it yet, hurry up and do so before the release of Update 9.20.

If you haven't researched this tank destroyer yet, you should hurry, because after the release of the update, the AMX 50 Foch (155) will be withdrawn from sale.

What is left for players on the AMX 50 Foch (155)?
Players keep the current combat statistics for the vehicle, experience earned, achievements, medals and distinguishing marks.

What is being transferred to the new AMX 50 Foch B tank destroyer?
All elements appearance(camouflage, emblems and inscriptions) are transferred to the AMX 50 Foch B, taking into account the period for which this or that element was purchased. The crew of the AMX 50 Foch (155) is automatically retrained to the AMX 50 Foch B. Since the AMX 50 Foch (155) is a promotional vehicle, you can transfer crew from any other French tank destroyer to it.

What will happen to the existing ammunition and installed equipment?
Existing ammunition will be decommissioned, and the account will be credited with its full cost in credits as a refund. The equipment will be dismantled and sent to the Warehouse. You can install it on any other machine.

#wg #wot #worldoftanks #supertest #patch920

Maneuverable tank destroyer with a 3-round loading drum. It has excellent frontal armor and is capable of developing a high maximum speed.

pumping

  • Researching the AMX 50 Foch (155) requires 290,000 XP. Previous tank destroyer - AMX 50 Foch;
  • Modules are not required to be studied, since you get tank destroyers immediately in elite condition.

Specifications

Elite equipment

Main
Balance weight: 120.0
Price: 6,100,000 credits
Durability: 1,850 HP
Overview: 400 m.
Communication: 750 m.
Weight: 57,300 tons

Armament
Ammunition: 30 pcs.
Damage: 750/750/1 100 HP
Penetration: 293 / 395 / 90 mm.
Drum cooldown: 50 sec.
Capacity: 3 projectiles
Between shots: 5 sec
Accuracy: 0.36
Aim Time: 3
HV angles: -5…+12°

Booking
Case: 180 / 40 / 40 mm.

Mobility
Power: 1,000 HP
Speed: 50 / 13 km / h.
Agility: 30°/s
Ground resistance: 1.4 / 1.6 / 2.4
Fire Chance: 15%

Advantages

  • Drum for 2250 damage
  • Excellent armor penetration
  • Strong forehead of the body
  • High maximum speed
  • Good agility
  • low silhouette

Flaws

  • Long reload and mixing
  • Low accuracy
  • Weak booking sides, roof, stern
  • Poor gun depression
  • Flat angles of horizontal aiming
  • Long body

Crew skills and abilities

Equipment and gear

Application

A drum is such a thing that it seems to be there and it is as if it is not there. On the one hand, 3 shells of 850 damage will be enough for any tank, except maybe Mouse. But on the other hand, you still need to implement this damage. Ricochets and misses bring you closer to the cooldown, which takes about 45 seconds. Therefore, if you start shooting at anyone, then make sure that in the next 45 seconds you will be safe.

A high level of disguise gives us the right to the first shot. This means that we can inflict damage on the enemy while he does not see us. By the time we are noticed, we will have already fired a second shot, and our enemy will only fire one. What we have? We still have the last shot in reserve and the unfinished enemy on reload - without hesitation we send the enemy to the hangar. Here's some simple math.

In the attack, tank destroyers show themselves best. There is no need to reduce for a long time, to target vulnerable spots, you just need to pour in the drum and think over the way to retreat. If ahead are allied forces, then the task is simplified, since they take on part of the damage addressed to you. You can play both the damage dealer and the finisher - as you please. The main thing is to correctly implement the drum.

Ricochet frontal armor coupled with the invulnerable mask of the gun, it causes certain difficulties in terms of penetration. The upper armor plate of the French tank destroyer is an inclined surface at an angle of 55 degrees and 180 mm thick. But not everything is as bad as it seems at first glance - the thickness of the lower armor plate is only 120 mm.

At long distances, getting into a thin strip of the lower frontal part is almost impossible. In addition to all this is complicated by the folds of the terrain and other factors. There is only one way out - aiming the machine gun turret, which is located to the left of the gun or rangefinder, which is respectively to the right. These two vulnerabilities break through guaranteed. When shooting at a rangefinder, you need to aim as close to its center as possible, since its edges break through without damage.

All remaining armor of the tank is only 50 mm. Therefore, the recipe for destroying a tank consists of getting close to it from the side, behind, from above and shooting it with impunity. Both on the left and on the right side, you can easily disable the ammunition rack, engine or commander. Spinning tank destroyers is difficult, but possible. When riding a slow tank, it is recommended to disarm the Frenchman by knocking down his caterpillar.

Armor AMX-50 Foch (155)





History reference

Little is known about the history of the creation of the AMX 50 Foch (155), since no drawings and diagrams were drawn up. There were only short entries by AMX describing possible improvements to the AMX 50 Foch tank destroyer.

In 1952, NATO ordered that all work on self-propelled guns and the AMX 50 Foch (155) never found its way.

But judging by the records of the AMX company, it was planned to change the 120 mm gun for a 155 mm gun, which has more firepower and destructive power. In addition to the fact that it was supposed to be 155 caliber, nothing is known about the gun. It was also planned to install a special turret with an anti-aircraft gun at the rear and a 7.62 mm machine gun on the commander's cupola.

Now I'll tell you a little about the only drum-loading tank in our game - the AMX-50 Foch (155).

Tank history.

Little is known about the history of the AMX-50 Foch with a 155 mm gun. Drawings and diagrams were not drawn up. There have only been short entries by AMX, possibly improving the existing AMX 50 Foch you see in the picture above. As you know, in 1952, NATO ordered to curtail all work on self-propelled guns and the new Foch 155 never found its image. But, judging by the records of the AMX company, it was planned to leave the future modernization of the “self-propelled gun” unchanged in terms of booking and internal filling. It was assumed that this modernization will affect the dimensions of the machine, namely, the width and length with the gun. The increase in the width of the machine is due to the fact that protective armored screens with a thickness of 60 mm or more should have been installed on it. The 120 mm gun was planned to be replaced by a 155 mm gun, which had more firepower and lethal force. In addition to the fact that it was supposed to be 155 caliber, nothing is known about the gun.

General performance characteristics and idea of ​​the tank.

The main highlight of this anti-tank self-propelled unit, as you already know, is a drum loading type with 3 shots, each of which has an average damage of 850 units. It's easy to calculate that the potential damage for such a drum is 2550 damage! Not even all heavy tanks of the tenth level have such a number of hit points. That is, almost all tanks will go to the hangar for one of our trips with a full drum. It is also impossible not to note the excellent armor of the forehead of the hull, which is not able to penetrate the IS-7 with ordinary shells (from practice, except for vulnerabilities). Thanks to quite acceptable mobility, comparable to the AMX 50V, moving quickly across the battlefield is not a problem. In general, this PT is a very dangerous opponent, having met with which you can already order a ticket to the hangar.

Booking.

The inclined front armor plate, 180 millimeters thick, confidently does not penetrate any heavy tank of the 10th level. The lower armor plate is very small and it’s simply unrealistic to aim, you definitely won’t shoot there. It is much easier to break through the machine-gun turret and rangefinder located on the roof of the hull. But, keep in mind that shooting at the "ears" of the rangefinder will not cause damage. You need to shoot only in its central part. And everything would be fine if it were not for such a terrible booking of the sides and stern - only 50 millimeters each. Artillery has a near 100% chance of dealing full damage to you when it hits it. And this is very sad, because if you suddenly survive after that, then it will be simply unbearable to play with a huge number of crits. As a result, constantly evaluate the environment and do not crawl under the art unnecessarily.

Driving qualities.

The engine, with a capacity of 1200 horses, accelerates this car to 35-40 km / h quickly enough. Only here the maximum speed can be gained only from the hill, but our 40 km / h is enough for rapid maneuvers in urban, and even in the field. At full speed, the PT turns reluctantly, although the figures for turning the chassis on the spot are among the best among classmates. As I wrote above, the dynamics most of all reminded me of the heavy tank AMX 50V. They both have good driving performance and almost the best speed among classmates.

Armament.

AMX-50 Foch 155 is so far the only tank in the game that has a drum-type loading mechanism. And let's start with the bad. While the drum is charging, you are completely defenseless for 45 seconds. But, once you're charged, 2550 of your potential damage will make the enemy afraid to come at you from around the corner. Each of your shots deals an average of 850 damage and pierces, again, an average of 293 millimeters of armor. Aiming speed and accuracy indicators will not make you disappointed in this tank destroyer. The spread per 100 meters is 0.36, and the gun comes down exactly in 3 seconds.

equipment and crew.

As usual, we will improve the performance of the weapon with the skills of the crew. But, it will not be superfluous to pump and disguise with repairs! The choice is yours, but I recommend the following order:
Commander - light bulb, brotherhood, repair and eagle eye.
Gunner - repair, brotherhood, smooth turret turn and sniper.
Mechvod - repair, brotherhood, smooth running and off-road king.
Loader - brotherhood, repair, non-contact BC and radio interception.

I have the following equipment installed: aiming drives, optics and a fan. This is the set I highly recommend!

Tank on the battlefield.

When Foch is charged, it represents serious danger for all tanks without exception, but during reloading it is completely defenseless. It is because of this that I advise you to play only in a platoon! Best of all together with a heavy tank capable of repelling enemy shots and covering you from a light or medium tank if necessary. Thanks to high speed you can fight on the front line, breaking through and providing serious support to the allies. But, you need to remember that even a heavy tank can snuggle up to the side of the tank, so the recommended distance for combat is medium and long. In close combat, I advise you to get involved only if you are 100% sure that you will be covered during the cooldown. Also, no one has canceled the classic Pteshek tactics - standing at the base and covering the artillery from enemy fireflies, and, if possible, shoot the enemy’s gaping tanks in open places.

Conclusion.

This machine is very similar to the Soviet counterpart - Object 268. Similar dynamics and maneuverability, low silhouette and excellent firepower. And, also, it requires considerable experience of playing at level 10, because even such a formidable tank destroyer can be killed by the most ordinary firefly by driving into its stern. Summing up, I will say that I really liked the Foch 155. Decent PT, no worse than classmates, and in many ways even better!

Article prepared by ShadowOfAngel

AMX 50 Foch 155 is a French level 10 tank destroyer, also referred to as the Foch 155. The only tank destroyer of its kind that has a three-shot loading drum. The game on F155 is very different from its predecessor of the 9th level, but first things first.


Performance characteristics of the AMX-50 Foch 155 World of Tanks

This tank destroyer is not subject to research of various modules, because immediately after the purchase, it acquires the status of "Elite". And now for more details. The amount of durability compared to all tank destroyers of the 10th level is minimal - 1900. Good turn speed and excellent maximum speed. Wonderful VLD armor, often the enemy hears the phrases “Didn’t break through” and “Ricochet” when a projectile hits you. A sufficient amount of ammunition, enough for the entire battle. The visibility and communication range of the Foch 155 is similar to all tier 10 tank destroyers.

Pros:

Low silhouette tank destroyer AMX 50 Foch 155;

Excellent armor, as well as ricochet VLD;

High camouflage factor;

Excellent turning speed and maximum speed of tank destroyers;

Loading drum for three shots (average damage 2550).

Minuses:

Low angle of vertical and horizontal aiming of the gun;

Loading drum - very long reload (45 seconds for 3 shots);

Low side armor.

Commander;

gunner;

Driver;

Charging.

Because the crew is similar to the previous tier 9 tank destroyer, therefore, they can be retrained and transferred to the Foch 155.

Modules. Additional modules. Characteristics and brief description

The weapon of the AMX 50 Foch 155 is mediocre and the loader drum is to blame. The reload time is very long (45 seconds) and only three shots. Yes, this weapon can be dealt with easily with a single-level CT and TT, but it can also be easily killed during its reload. As the saying goes, it's a double-edged sword. Any "Didn't break through", "Past" and "Ricochet" - brings the reloading of the drum closer. Be careful when looking for the enemy's pain points.

Drum reload speed: 44.02 sec;

Reload speed between shots: 5 sec.

important additional module(DM) is "Ventilation". It will slightly, but will speed up the aiming time and reloading of the gun. Also very useful DM will be "Reinforced aiming drives" and "Camouflage net".

Mandatory set of consumables (consumables) for tank destroyers: "First Aid Kit", "Repair Kit". The third consumable is up to you.

Tactics of the game on the AMX 50 Foch 155

The tactics of playing on the AMX 50 Foch 155 in World of Tanks are divided into two types: "Ambush" and "Support".

- « Ambush»: The Foch 155 WOT has good camouflage, and in addition to the camouflage net and 100% upgraded camouflage of the crew members, we get an excellent result. Almost every tank that comes at you is easily sent to the hangar. The first shot will be fired from invis, if you are lit up, it's okay, because. the second shot will sound before the enemy can stop, much less aim. If you are sure that the enemy will be finished off by the third projectile, shoot. If you are not sure, it is better to move to another position while reloading the drum.

- « Support»: Must follow allied CTs and TTs as only Foch 155 in the World of Tanks is able to quickly and efficiently help push the right direction like no other. If the drum is not on CD, there are allies in front, and you run into 2-3 enemy tanks, it makes sense to move out and drain the drum into them. Allied tanks will calmly get the enemy remnants.

Reload the drum as soon as possible and do not forget how many shells are left in it. Good luck on the battlefield!

Exit first common test patch 9.20 - August 2-3, download will be available only then
The release of the second public test of patch 9.20 - August 16, download will be available only then

  • USSR research tree.
  • Technique of the USSR, concrete figures.
  • France research tree.
  • Technique of France, concrete figures.
  • Germany research tree.
  • German technology, specific numbers.
  • American medium tanks.
  • US technology, specific numbers.
  • Japanese heavy tanks.
  • Technique of Japan, concrete figures.

In update 9.20, the rebalance will affect some vehicles of five nations: France, USA, USSR, Germany and Japan.

USSR research tree

As the game progressed, some Soviet vehicles lost combat effectiveness, and the expansion of tech trees at higher levels was not consistent. In Update 9.20, we will try to restore the development sequence of the tank destroyers, medium and heavy tanks.

MEDIUM TANKS

The rebalance of medium tanks should secure their role as active MTs with a strong turret. This will allow Soviet STs to play "from the tower", while the hull will have to be securely hidden behind cover.

T-44, T-54arr. oneand T-44-100 (P)

Top tank turret VIII

T-44 received 200 mm of reduced armor in the front (where it used to be 120-140 mm) and up to 300 mm on the sides. Now the tank will not need to avoid duels against classmates and even vehicles of higher levels. VIIIT-54 first sample and VIIIT-44-100 (R) received a similar improvement.

Moreover, the choice of T-44 guns did not provide a variety of gameplay. Therefore, we changed the parameters of the 100 mm LB-1 and 122 mm D-25-44 guns. The 122mm gun received an increase in rate of fire and became a good alternative with decent burst damage. The 100 mm gun will provide effective firing both on the move and from a stationary state thanks to improved stabilization and aiming. The gun will be an excellent choice for shooting at medium distances. And lastly, LB-1 armor-piercing shells will be able to penetrate 190 mm of armor, which will significantly increase the effectiveness of shooting at classmates.

T-54

IXT-54 could literally single-handedly "dismantle" any medium tank. However, his turret has lost its effectiveness over time, and now he does not feel as confident in battles at medium and long distances as he did before. We've increased the armor on this vehicle's turret (the area behind the gun mantlet) to bring back its former confidence.

The parameters of the top guns have also been revised to emphasize the difference between the study of the T-62A and the Object 140. The T-62A, which has higher accuracy and better stabilization, is being studied through the 100mm D-54 gun, which is more suitable for firing at medium and long distances. "Object 140" is more suitable for medium and close combat and is studied through the D-10T2S gun. Taking advantage of the opportunity, we also increased the armor of the tank's turret to the proper level.

"Object 140"

The combination of high speed, excellent guns and decent armor allows XObject 140 to be a "universal soldier" - he can effectively do everything: both "shine" and perform flanking maneuvers. However, the thin armor of the turret roof was a weak point. To fix this, we have upgraded the turret roof armor to match the T-62A. However, vulnerable turrets will remain. Be careful when going into battle on the updated Object 140: these turrets can still cause a quick loss of durability.

HEAVY TANKS

IS-7

Revision of tank parameters XIS-7 will set the direction of the rebalance for the entire heavy tank branch of the USSR. Poor stabilization and accuracy of the gun does not allow for aimed fire, especially on the move. Thus, players get the feeling that any other tier X heavy tank is much better. In order to give the vehicle the much-awaited “up”, we have reduced the aiming time, dispersion during movement and turret traverse. This should allow the vehicle to fully realize its firepower, and 2400 hit points will increase survivability in combat. The combination of these changes emphasizes the role of the IS-7 as a breakthrough tank that is always at the forefront of attack.

Let's get ahead of ourselves: in the future, we plan to significantly separate the roles of the IS and CV branches. Our goal is to make the entire HF branch consistent and appropriate to the role of heavily armored vehicles with high firepower.

Although there are two branches of Soviet tank destroyers in the game, most players prefer the one that leads to the Object 268, and within the branch itself, many stop at the ISU-152 or study the Object 268, but never play it. We realized that an incentive was needed to allow players to explore and play Object 268. To do this, we needed to change the characteristics of the ISU-152, and such things, as a rule, are difficult to do. We decided to leave the self-propelled gun with high one-time damage, but reduce armor penetration, compensating for this by increasing mobility and durability. Then it was possible to start improving the "Object 704" and "Object 268".

ISU-152

VIIIISU-152- this is a real "destroyer" of tanks, the "Object 704" is in many ways similar to the ISU-152, but stronger, but the "Object 268" slightly falls out of this trio. Consistency was needed on the way to the Object 268, and we started by replacing the top BL-10 gun with a 152mm D-4S. It is similar to the BL-10 in many respects, with the exception of slightly reduced armor penetration (260 mm). This weapon allows the ISU-152 to remain a tank destroyer, but gives us some freedom to improve the armor of the vehicle, increase its strength and mobility. In addition, some 122-mm guns were eliminated in order to speed up the upgrade of the vehicle to the top configuration.

If you haven't researched the top gun and are using the 122mm BL-9S, with the release of Update 9.20 you will get a new top gun.

"Object 704"

inspiring fear IXObject 704 will receive an alternative gun 152 mm D-4S in addition to the mighty BL-10 as a top gun to diversify the gameplay of this self-propelled gun.

"Object 268"

To do XObject 268 a worthy reward for the entire journey, we increased the projectile speed from 760 to 950 m/s, and also increased the gun depression angle to the level of the Object 704. All this should increase efficiency when firing from a distance and at moving targets.

Technique of the USSR, specific figures

T-54 first sample

  • Dispersion of the gun from the movement of the chassis is reduced by 9%.
  • Dispersion of the gun from suspension rotation reduced by 9%.
  • Decreased dispersion of the 100 mm D-10T-K gun when traversing the turret by 25%.
  • The aiming time of the 100 mm D-10T-K gun for the T-54 turret of the first sample was changed from 2.4 s to 2.2 s.
  • Tower vision range increased from 360 m to 380 m.
  • Improved turret armor.
  • The armor penetration of the UBR-412 shell for the 100 mm D-10T-K gun has been increased from 183 to 190 mm.
  • The armor penetration of the UBR-412P shell for the 100 mm D-10T-K gun has been increased from 235 to 247 mm.
  • The depression angle of the 100 mm D-10T-K gun has been increased from -6 to -7 degrees.
  • The ammunition capacity of the 100 mm D-10T-K gun has been increased from 34 to 56 units.
  • Decreased dispersion of the 100 mm LB-1 gun when traversing the turret by 15%.
  • The aiming time of the 100 mm LB-1 gun was reduced from 2.2 to 2 s.
  • Improved turret armor.
  • The dispersion of the gun from the movement of the T-44 suspension was reduced by 9%.
  • The dispersion of the gun caused by the movement of the T-44M chassis has been reduced by 10%.
  • The dispersion of the gun from the rotation of the T-44 chassis was reduced by 9%.
  • The dispersion of the gun from the rotation of the T-44M chassis was reduced by 10%.
  • Decreased dispersion of the 122 mm D-25-44 gun from 0.43 to 0.42 m.
  • Decreased dispersion of the 100 mm LB-1 gun when traversing the turret by 14%.
  • The reload time of the 122 mm D-25-44 gun was reduced from 19.2 to 15.2 s.
  • The reload time of the 100 mm LB-1 gun has been reduced from 8.1 to 7.5 s.
  • The aiming time of the 122 mm D-25-44 gun was reduced from 3.4 to 3.2 s.
  • The aiming time of the 100 mm LB-1 gun was reduced from 2.3 to 2.1 s.
  • The armor penetration of the UBR-412P shell for the 100 mm LB-1 gun has been increased from 235 to 247 mm.
  • The armor penetration of the UBR-412 shell for the 100 mm LB-1 gun has been increased from 183 to 190 mm.
  • The dispersion of the 100 mm D-10T2S gun has been increased from 0.35 m to 0.39 m.
  • Dispersion of the 100 mm D-54 gun has been reduced from 0.39 m to 0.33 m.
  • The reload time for the 100 mm D-10T2S gun has been reduced from 7.8 s to 7.4 s.
  • The reload time for the 100 mm D-54 gun has been increased from 8.2 s to 8.5 s.
  • The aiming time of the 100 mm D-10T2S gun has been increased from 2.3 s to 2.5 s.
  • The aiming time of the 100 mm D-54 gun was reduced from 2.9 s to 2 s.
  • Enhanced turret and hull armor.
  • The armor penetration of the UBR-412P shell for the 100 mm LB-1 gun has been increased from 235 to 247 mm.
  • The armor penetration of the UBR-412 shell for the 100 mm LB-1 gun has been increased from 183 to 190 mm.
  • The depression angle of the 100 mm D-10T2S gun has been increased from -5 to -6 degrees.

"Object 140"

  • Reinforced turret roof armor.
  • Added M-50TI engine.
  • Removed M-50T engine.
  • Dispersion of the gun from the movement of the chassis is reduced by 16%.
  • Decreased dispersion of guns from suspension traverse by 16%.
  • Decreased dispersion of the 130 mm S-70 gun when traversing the turret by 25%.
  • The aiming time of the 130 mm S-70 gun was reduced from 3.1 to 2.9 s.
  • Durability increased from 2150 to 2400 units.
  • The 152 mm D-4S gun has been added.
  • Removed gun 122 mm A-19 mod. 1937
  • Removed 122 mm D-25S mod. 1944
  • The 152 mm BL-10 gun has been removed.
  • Removed UBR-471 shell.
  • Removed BR-471D shell.
  • Removed UOF-471 shell.
  • Removed shell 53-OF-551.
  • Removed UBR-551 shell.
  • Removed UBR-551P shell.
  • Durability increased from 1010 to 1200 units.
  • The cost of researching the BL-9S gun has been reduced from 44,000 to 24,000 experience points.
  • The cost of researching the next vehicle in the branch, Object 704, has been increased from 176,500 to 192,500 experience points.

"Object 704"

  • The 152 mm D-4S gun has been added.
  • The research cost of the Object 268, the next vehicle in the branch, has been reduced from 301,000 to 239,000 experience points.

"Object 268"

  • The horizontal aiming angles are increased to 11 degrees in each direction.
  • The flight speed of the 152 mm UBR-551M projectile for the 152 mm M64 gun has been increased from 760 to 950 m/s.

France research tree

Now the vehicles of France are only a shadow of what they used to be: tank destroyers are so weakened that few people want to explore them, and the AMX 30 and AMX 30 B simply duplicate the role of the German Leopard Prototyp A and Leopard 1. In update 9.20, we tried to return their role on the battlefield:

  • We have revised the characteristics of Tier IX and X Medium Tanks to become accurate support vehicles with medium distance, providing players with a unique gaming experience.
  • So that the French tank destroyers could once again shine on the battlefield, we gave them a magazine loading system. We also worked on mobility, armor, and vulnerable areas.

MEDIUM TANKS

AMX 30 and AMX 30 B

Survival IXAMX 30 1er prototype and XAMX 30B will increase due to a significant increase in the armor of the tower and the game "from the terrain". However, do not forget that the hull will remain very vulnerable to enemy shells. These tanks will also get good stabilization, which, combined with decent speed and maneuverability, will allow them to quickly change positions and be exactly where the situation requires. As for the guns, the AMX 30 and AMX 30 B will have the highest DPM of any medium tank. They will be able to roll out, deal significant damage, and drive back into cover. In order for these tanks to play exactly at medium range, we will slightly reduce their accuracy and penetration of armor-piercing shells.

HEAVY TANKS

AMX 50 100

VIIIAMX 50 100 has excellent mobility combined with impressive firepower. However, often these strengths it is difficult for him to implement in battle due to his high profile and extremely weak armor corps. In Update 9.20, the tank will receive an increase in gun depression angles. Now he will be able to fire, hiding his large and "soft" body from the enemy in the folds of the terrain.

We wanted to make the magazine loading system a hallmark of French Tier VIII-X tank destroyers, so we are giving the AMX AC mle. 48 and AMX 50 Foch.

AMX AC ml. 48 and AMX 50 Foch

IXAMX50 Foch received a 120-mm gun with a magazine-loading system for 4 shells and an average damage of 400 units per shot.

VIIIAMX AC ml. 48 received a 120-mm gun with a 3-round magazine loading system and an average damage of 400 units per shot. Moreover, both self-propelled guns now have sufficient side armor to ricochet enemy shells. AMX AC ml. 48 will get a small increase in mobility, but the AMX 50 Foch will lose it a little.

AMX 50 Foch (155)

XAMX 50 Foch (155)- a real old-timer of World of Tanks. Although in recent years the vehicle's weaknesses have become apparent, and it is significantly outperformed by other tier ten tank destroyers, it can still be occasionally seen in combat. But we changed the technical characteristics of Tier VIII and IX vehicles, so it became necessary to also change the characteristics of the AMX 50 Foch (155) so that this tank destroyer would correspond to the general concept of the branch and at the same time retain all the distinctive features for which players love it so much.

In update 9.20, Foch (155) will become a promotional vehicle, and a new tank destroyer will be added to the tenth level AMX 50 Foch B. This vehicle, in fact, is a modified version of the AMX 50 Foch (155) self-propelled gun, on which, instead of a 155 mm gun, a 120 mm gun equipped with a six-round magazine is installed. Each of them is capable of dealing 400 damage. In addition, the armor of the sides and forehead of the hull will be strengthened in the new vehicle. Due to design features, the AMX 50 Foch (155) had poor vertical aiming angles, which negatively affected its combat effectiveness. We've improved these settings to allow players to take advantage of terrain folds when playing this vehicle.

AMX 50 Foch B

Some technical aspects of the AMX 50 Foch (155) translation:

What will happen to the combat performance of the AMX 50 Foch (155)?

We have improved the parameters of the vehicle in accordance with the characteristics of the new Tier X tank destroyer (with the exception of armament - the vehicle is still equipped with a 155-mm gun with a magazine-loading system): improved armor on the sides and front of the hull, as well as vertical aiming angles.

How can I get AMX 50 Foch B and AMX 50 Foch (155)?

If you previously researched and bought the AMX 50 Foch (155), the car will remain in the Garage, and it will become promotional. In addition, you will receive a new AMX 50 Foch B tank destroyer.

If you've already researched the car but haven't bought it yet, hurry up and do so before the release of Update 9.20.

If you haven't researched this tank destroyer yet, you should hurry, because after the release of the update, the AMX 50 Foch (155) will be withdrawn from sale.

What is left for players on the AMX 50 Foch (155)?

Players keep the current combat statistics for the vehicle, experience earned, achievements, medals and distinguishing marks.

What is being transferred to the new AMX 50 Foch B tank destroyer?

All appearance elements (camouflage, emblems and inscriptions) are transferred to the AMX 50 Foch B, taking into account the period for which this or that element was purchased. The crew of the AMX 50 Foch (155) is automatically retrained to the AMX 50 Foch B. Since the AMX 50 Foch (155) is a promotional vehicle, you can transfer crew from any other French tank destroyer to it.

What will happen to the existing ammunition and installed equipment?

Existing ammunition will be decommissioned, and the account will be credited with its full cost in credits as a refund. The equipment will be dismantled and sent to the Warehouse. You can install it on any other machine.

Technique of France, specific figures

  • The ammo capacity of the 75 mm SA49 gun has been increased from 42 to 44 ammo.

Bat.-Chat. 25 t

  • Decreased dispersion of the gun from the movement of the AMX 30 B suspension by 25%.
  • The dispersion of the gun from the rotation of the AMX 30 B chassis has been reduced by 25%.
  • Gun dispersion 105 mm mle. F1 increased from 0.3m to 0.36m.
  • Gun dispersion 105 mm mle. F1 on turret traverse reduced by 33%.
  • Gun reload time 105 mm mle. F1 for the AMX 30 B turret changed from 8.9 to 7.8 s.
  • Gun aiming time 105 mm mle. F1 for the AMX 30 B turret changed from 2.1s to 2s.
  • Improved turret armor.
  • Dispersion of the 120 mm AC SA46 gun increased from 0.33 to 0.37 m.
  • Decreased spread of the 120 mm AC SA46 gun when turning the barrel by 42%.
  • Added magazine loading system for the 120 mm AC SA46 gun for the AMX AC mle turret. 48.
  • Aiming time for the 120 mm AC SA46 gun for the AMX AC mle. 48 reduced from 2.9s to 2.7s.
  • Improved hull armor.
  • The ammo capacity of the 120 mm AC SA46 gun has been increased from 64 to 66 ammo.
  • Added SCR 619F radio.
  • Added Saurer 1000F engine.
  • Removed SCR 619 radio.
  • Removed Saurer engine.
  • Improved hull armor.
  • Changed the elevation angle of the 155 mm AC SA58 gun from +12 to +18 degrees.
  • The depression angle of the 155 mm AC SA58 gun has been increased from -5 to -6 degrees.
  • The car was transferred from researched to promotional.

Bat.-Ch. 25tAP

  • The ammo capacity of the 100 mm SA47 gun has been increased from 30 to 42 units.
  • The dispersion of the gun from the movement of the AMX 30 1er prototype chassis has been reduced by 11%.
  • Reduced dispersion of the gun from the movement of the AMX 30 A pré-série suspension by 12%.
  • The dispersion of the gun from the rotation of the chassis of the AMX 30 1er prototype has been reduced by 11%.
  • The dispersion of the gun from the rotation of the chassis of the AMX 30 A pré-série has been reduced by 12%.
  • Gun dispersion 105 mm mle. F1 for the AMX 30 A pré-série turret increased from 0.33 to 0.37 m.
  • Gun dispersion 105 mm mle. F1 for AMX 30 1er prototype turret increased from 0.34 to 0.38 m.
  • Gun dispersion 105 mm mle. F1 when turning the AMX 30 A pré-série turret reduced by 40%.
  • Gun dispersion 105 mm mle. F1 on AMX 30 1er prototype turret traverse reduced by 30%.
  • Gun reload time 105 mm mle. F1 for the AMX 30 A pré-série turret changed from 9.9 to 8.7 s.
  • Gun reload time 105 mm mle. F1 for AMX 30 1er prototype turret changed from 10.2s to 9s.
  • Improved turret armor.
  • Armor penetration of the OFL-105-F1 shell for the 105 mm mle. F1 reduced from 260 to 248 mm.
  • Armor penetration of the OCC-105-F1 shell for the 105 mm mle. F1 reduced from 320 to 300 mm.
  • The depression angle of the 90 mm DCA 45 gun has been increased from -6 to -9 degrees.
  • The depression angle of the 90 mm F3 gun has been increased from -6 to -9 degrees.
  • The depression angle of the 100 mm SA47 gun has been increased from -6 to -9 degrees.
  • Decreased dispersion of the gun from the movement of the AMX 50 Foch chassis by 9%.
  • Decreased dispersion of the gun from the movement of the AMX 50 Foch bis suspension by 10%.
  • The dispersion of the gun from the rotation of the chassis of the AMX 50 Foch has been reduced by 9%.
  • The dispersion of the gun from the rotation of the chassis of the AMX 50 Foch bis was reduced by 10%.
  • Dispersion of the 120 mm AC SA46 gun increased from 0.33 to 0.35 m.
  • Decreased spread of the 120 mm AC SA46 gun when turning the barrel by 30%.
  • Added magazine loading system for the 120 mm AC SA46 gun for the AMX 50 Foch turret.
  • The aiming time of the 120 mm AC SA46 gun for the AMX 50 Foch turret has been increased from 2.3 to 2.5 s.
  • Improved hull armor.
  • The ammo capacity of the 120 mm AC SA46 gun has been increased from 64 to 68 ammo.
  • Added to replace AMX 50 Foch (155).

We know how anxious many of you are about Bat.-Châtillon 25 t. We analyzed the test results and did not find sufficient arguments to rebalance this iconic machine. Bat.-Châtillon 25 t will remain unchanged.

Germany research tree

HEAVY TANKS

Mauschen

IXMauschen practically did not need changes, except for one thing: in the basic configuration, the tank was frankly weak, so we improved its mobility to make it more attractive to players. The change should also make it easier for players to progress through this branch of German heavy tanks.

Mouse

As a result recent changes The Maus has once again become an unbreakable fortress capable of blocking a huge amount of damage, however, in our desire to improve this tank, we went a little too far. Especially in increasing its fire performance. In update 9.20 we want to keep it character traits in particular the outstanding booking performance. At the same time, it is important to emphasize its difference from other German heavy tank, E 100. We've lowered the Maus' HP and increased the gun's reload time. Thus, damage per minute will decrease, but the style of play will remain unchanged. Maus will continue to play the role of a mobile fortress.

8.8cm Pak 43 Jagdtiger

Rate of fire and accuracy VIII8.8 cm Pak 43 Jagdtiger leveled by her poor mobility, which did not allow the full potential of this machine. Her speed did not allow her to quickly change flank and help the allies if necessary. We have improved the mobility of this tank destroyer so that it can join the battle when needed. This way, players will be able to decide when to engage instead of waiting for the enemy to get within a reasonable distance.

German technology, specific figures

  • Improved patency of the stock chassis on all types of soil.
  • Gun reload time 12.8 cm Kw.K. 44 L/55 increased from 12 s to 13.3 s.
  • Durability decreased from 3200 to 3000 units.

8.8 cm Pak 43 Jagdtiger

  • Dispersion of the gun from the movement of the chassis is reduced by 6%.
  • Dispersion of the gun from the rotation of the chassis is reduced by 6%.
  • Suspension traverse speed increased from 22 to 26 deg/s.

American medium tanks

M48A1 Patton and M46 Patton

IXM46 Patton and