The name of relay races in sports competitions. Competitions for teachers, preschool educators, teachers ...

This relay race can be carried out in nature when it is already warm. Since the relay is held outdoors, the competitions will be on the theme of nature. Team names, mottos and emblems can be associated with plants, birds and animals.

This is a family run. All participants must be divided into two teams so that parents and children are equally divided in them.

Warm up

Children guess, parents help in case of difficulty.

"Sleeps during the day, flies at night and scares passers-by." (Owl)

"The brothers stood on stilts,
looking for food along the way.
On the run, on the go
they can't get off their stilts." (Herons)

"I grow out of the earth, I clothe the whole world." (Linen)

"White peas on a green leg". (Lily of the valley)

"Cheers in the spring, cools in the summer, nourishes in the fall, warms in the winter." (Forest)

"The beast is afraid of my branches,
birds will not build nests in them.
In the branches is my beauty and power.
Tell me quickly, who am I?" (Deer)

"AT dense forest under the trees
strewn with leaves,
lies a ball of needles,
prickly and alive. "(Hedgehog)

"An oak tree hid in a golden ball." (Acorn)

"Sisters stand in the meadows - a golden eye, white cilia." (Daisies)

For each riddle that is guessed, the team gets a point.

Getting ready for the trip

The team is given a backpack (it can be replaced with any bag), a set of dishes (cup, mug, spoon, flask) and matches. If there are many people in the team, then you can take two sets of dishes.

The team lines up in a row, in front of the first participant lies a backpack. Dishes are located 15-20 steps from both teams. Each player needs to run to the dishes, take one item, return, put it in a backpack and touch the next player with his hand - "pass" the baton. Then the next participant runs.

Teams are given three points for quickness and neat packing of the backpack.

Orientation

Two circles are drawn on the ground, in which the players of the teams stand in turn (starting with the first pair). In front of them are signs with cardinal points (north, south, east, west).

The host calls the direction of the world, both participants must simultaneously turn to the corresponding sign. As soon as one of the pair makes a mistake, a point is given to the team of the second participant, and the next players are called into the circle.

Swamp bumps

The teams are given two newspapers ("bumps"), the participants again compete in pairs.

At the start, the players stand on one newspaper, holding the second in their hands. The earth plays the role of a "swamp". You need to run over the "bumps" without getting into the "swamp". On command, the players put a newspaper in front of them, move to it, take the one they stood on, put it in front of them, move on, etc. A point is given to the team whose player reached the finish line faster, without stepping on the ground (without falling into the "swamp"). If the player steps past the bump, the opposing team automatically gets a point.

Halt

Riddles (children guess, adults help in case of difficulty).

"What animal sleeps upside down all winter?" (Bat)

"What mother's chicks don't know her?" (Cuckoos)

"Thin or fat, should a bear lie down in a den?" (Bold, as fat warms him during hibernation)

"About what animals can we say that they are climbing out of their skin"? (About snakes)

"Where do crayfish hibernate?" (In minks near the shore)

"Does a tree grow in winter?" (Not)

"Where is the sunflower looking?" (In the sun)

"Why can't you touch eggs in a bird's nest?" (Because then the bird will leave the nest)

What trees turn red in autumn? (Rowan, aspen, maple)

"Which birds have a" nursery "? (Penguins have. Chicks cling to each other and keep warm. There are up to a thousand penguins in such a nursery.)

For each guessed riddle - a point for the team.

Cooking competition

Take water from a cup into a spoon, bring it to the next cup without spilling, then return and "pass" the baton to the next participant. The host, before running, must come up with and name one animal or bird with a given letter, for example:

M (bear, robin, mouse, walrus, etc.) - to the first team.

K (mole, cuckoo marten, goat, etc.) - the second team.

Relay race

Jump on one leg to the finish line and return back. The host must come up with and name one plant with a specific letter:

K (maple, nettle, bluebell, feather grass, burnet, clover, etc.)

L (lily of the valley, linden, onion, larch, chanterelle, lily, etc.)

The winning team gets five points, the losing team gets three points.

fun tree

Ropes of the same length are tied to two trees with trunks approximately equal in thickness. Participants are called in pairs, one from each team. On command, both participants begin to run around the trees and wind ropes around them. A point is given to the team whose member is the first to "wind up".

Running in bags

Relay race for speed (can be replaced by jumping to the finish line with tied legs).

Participants jump to the finish line, come back, pass the bag to the next player, etc. The winning team gets three points, the losing team gets one point.

knock down the skittles

Can be used as pins plastic bottles in which a little water is poured for stability.

Before each team - 3-5 bottles. You can shoot down with a stick or bottles, throw - once. Each team gets as many points as they knocked down the bottles.

Final competition

Children guess, parents help in case of difficulty. Guess which tree the leaf was taken from. (Prepare the sheet ahead of time.) Guess the plant from the description:

  • "The upper side of the leaves of this plant is cold, like a stepmother in a fairy tale, and the lower side is warm, like a mother." (Coltsfoot)
  • "Today the clearing is golden yellow from these flowers, and tomorrow - white and fluffy." (Dandelion)
  • "He is crushed, beaten, soaked, cut. What is it?" (Linen)
  • "Garlands of white bells hang between broad leaves. And in summer, in their place is a red poisonous berry" (Lily of the valley)

For each correct answer, the team receives one point.

So, we have finished our journey, it remains to take stock and get prizes.

Everyone was brave and persistent, and these are the main qualities for any athlete! What about mother laziness? Ran, blushed, improved! So why don't we go to the gym? Tomorrow after work?

Comment on the article "Relay race in nature"

I pasted numbers on children's plastic vegetables, the guests pulled them out and received souvenirs - children's toys in the Family relay race: how to organize fun outdoor games in nature. Ideas for competitions, examples of slogans and design of emblems.

Poem for a reading competition. Leisure, hobby. Child aged 10 to 13. Raising a child aged 10 to 13: education, school problems, relationships with classmates, parents and teachers, extracurricular activities, leisure and hobbies.

New Year's contests for fifth graders. Leisure, hobby. Child from 10 to 13. Section: Olympiads, competitions (competitions for children 65 rubles). When they studied at a Moscow school, they did not know about these competitions, but the teacher (a child ...

Discussion

1. "Happy New Year!"
The guys stand in a circle, blindfolded, in the middle. Everyone holds out their hands to the driver, he shakes his hand (one) and says: "Happy New Year!". The owner of the hand replies: "And you too!". You can change the voice. If the presenter guesses by voice who answered him, then he becomes the leader.
2. Homework required.
A hole the size of a child's face is cut out on a sheet of thick paper (for drawing) of A3 format. A recognizable object is drawn around the hole (snowflake, butterfly, sailor, Dr. Aibolit, fungus, etc.). The driver sits on a chair, looks out through the hole, as if through a window. Everyone sees who he is, except for himself. With the help of questions Is it alive (non-living, animal, can fly, etc.)? must guess who he is.
This is the third year that this contest has been going on with a bang. Drawings are sketchy, but easily recognizable.
3. Gemini
Two children take each other by the belt. They have one hand free. And they have to do something that requires both hands: cap the bottle, cut out a circle from a sheet of paper.

Yesterday my 5th grader had an NG light.
Of the competitions were:
1. Drawing on the board blindfolded the symbol of the year (2 people participate at the same time, the class determines the winner from the pair)
2. Children stand in a circle and pass the tangerine from hand to hand to the music. The music stops. The one who has the tangerine in his hands sings, dances or recites a verse.
3. Pair competition: Participants are given 2 sheets. You need to get from one end of the class to the other without stepping on the floor. One sheet is placed - puts a foot on it, then another sheet, the second leg on it, etc.
4. "Sticky": parts of the body are written on small pieces of paper (thigh, hand, head, waist, elbow, etc. can be repeated)
Children take turns pulling out pieces of paper and should stick to the previous participant in written parts. It turns out a funny caterpillar)

How to celebrate a child's birthday in nature? We offer a fun program from our animators! It can be as simple game program from loved ones fairytale heroes, and sports competitions using additional details ...

Raising a child from 10 to 13 years old: education, school problems, relationships with classmates, parents and I'm trying to find my daughter (grade 4, almost 11 years old) a poem about winter for a reading competition. Part of the teacher dismissed as very childish or short.

Birthday contests. Toys and games. Child from 7 to 10. Tell me some contests to entertain children on my son's birthday. Synula turns 10, there will be no more than 5 boys around the same age, we celebrate the birthday in the country.

Discussion

my favorite is "mummy", all in pairs, each pair - a roll toilet paper, 2 stages - 1) the mummy itself - wrap the partner with paper - who is faster. when everyone finishes - the next stage is the 2nd "mummy is released" - the swaddled mummy tears the paper, who is faster and immediately the 3rd stage - which pair will pick up more pieces of paper. for this, each pair was given plastic bowls. Stage 3 - exclusively for cleanliness, so that the garbage does not roll around. It always causes wild delight, first throwing paper, and then picking it up recklessly. But this year I had to weigh the collected paper - the children demanded accuracy! :). We also play alias and "crocodile", a simplified version - I gave tasks to one person - what to depict with gestures and facial expressions (helicopter, dog, etc.), and the rest guessed.

Discussion

The playground is a playground for children, not a recreation room for adults. Do not even hope - read, eat A month before my son's birthday, I thought that if we take the preparation for the celebration more seriously, then perhaps something will turn out ...

The relay race for preschoolers should be fun and provocative. Music, contests and awarding the winners - all this should be in a sports festival.

The task of holding sports events in kindergarten is the development of physical qualities in a child and the formation of motor skills. In addition, the child develops moral and volitional qualities, courage, endurance, independence and purposefulness.

The purpose of these holidays- this is the introduction of children to sports and the development of their desire for a healthy lifestyle. Children from a young age learn to actively and organizedly spend their holidays.

Fun starts - finish!

Scenario sports holiday in kindergarten



First you need to decorate the hall: hang posters with slogans about healthy way life and the benefits of movement. The central wall should be bright and eye-catching.

Tip: In the corners of the hall, set up stands with children's drawings on the theme "We are friends with physical education." Kids, together with their parents, come up with the name of their teams and the motto.

The scenario of a sports festival in kindergarten begins with the sound of a march, and the teams come out to applause:

  • Leading hello with the participants and announces the beginning of the holiday:

Our fun marathon
We will start now.
If you want to be healthy
Come see us at the stadium!
Jump, run and play
Never be discouraged!
You will be dexterous, strong, courageous,
Fast and skillful!



  • The facilitator invites the teams to get to know each other and they take turns saying their name and reciting the motto
  • Before the start warm-up training, the body warms up, the muscles warm up - everything, like real athletes
  • Musical accompaniment sounds and the kids begin to perform rhythmic exercises
  • After the end of the workout presenter says:

Hockey is a great game!
We have a decent platform.
Now who is the bravest?
Come play quickly!



  • Relay races and competitions begin. After several competitions, the children need to rest
  • Everyone sat down and began to guess riddles about sports:

What is an ice dancer called? (Figure skater)
The beginning of the road to the finish line. (Start)
Flying ball in badminton. (Shuttlecock)
How often are Olympic Games? (Once every 4 years)
What is the name of the ball out of play? (Out)

  • After the rest, relay races continue. The result of sports competitions will be the awarding of winners

Leader's words:

Thank you all for your attention
Per interesting victories and loud laughter.
For fun competition
And long-awaited success!

As a prize for the winner, parents can bake a big one.

Important: Children will be happy to eat such a treat after a fun physical education, drinking compote or tea.

Children's sports competitions for preschoolers



No one sports holiday not without fun competitions. They help develop in kids quick wits, quick thinking and quick reactions.

Children's sports competitions for preschoolers:

"Snowballs"

  • Everyone's favorite snowball game. Instead of snow, each team has sheets of paper of its own color.
  • Participants crumple sheets and throw them at rivals
  • After that, the participants begin to collect their team's snowballs in bags. Whoever collects faster wins

"Cinderella"

  • From each team of kids, one person is called
  • Two empty and one full containers are placed in front of the participants.
  • Any large items are completely mixed, for example, pasta of different colors
  • The task of the participants is to arrange pasta of the same color in boxes.
  • Whoever completes the task faster wins.

"Animals"

  • Two teams stand in two rows. At the end of the hall, two chairs opposite each of the teams
  • The task of each player is to reach the finish line in the form of an animal.
  • The facilitator says "Frog", and the players start jumping like a frog, running to the chair and back
  • In the middle of the competition, the host says “Bear, and the next participants run to the chair and back like a clumsy bear
  • The victory will be for the team that copes well with the task and its last member is the first to reach the finish line

Fun starts: sports relay race for children



The kids are looking forward to the sports day. They are happy to help decorate the hall and hang out their drawings. Both adults and children like fun starts.

Sports relay races for children:

"Sticks"

  • Two teams line up and are given hockey sticks
  • With their help, you need to bring the cube to the finish line and back.

"Horses"

  • Ride in a bag or on a stick to the finish line and back
  • The stick or bag is passed to the next participant - so on until the victory

"No Hands"

  • Two people from the team to carry the ball to the finish line without touching their hands. You can hold the ball with your stomachs, heads

"Crossing"

  • Captain inside the hoop - he's driving
  • Runs up, takes one participant to him, and they go to the finish line
  • So you need to "transport" each participant

Competition of sports games for kindergarten children

Children like funny Games and competitions, so the fun should be accompanied by music.

Important: In order to easily attract kids to the game, it is necessary to show by example how the relay race should be carried out.

Tip: Only run contests that you know are safe.

Children can be offered such contests sports games for kindergarten children:

"Driver"

The kids are divided into two teams. Each team has one toy truck with a doll or soft toy. Participants must drive the truck by the rope along the designated path to the finish line. Which team will complete this task faster, that one will be the winner.

"Mummy"

Two teams of participants are given a roll of toilet paper. One "mummy" is selected, which must be wrapped with paper. Whichever team completes the task the fastest wins.

"Painter"

Children are given markers. There are two drawing papers hanging on the wall. Two children come out and start drawing one of the friends of their kindergarten group. The felt-tip pen is not held by the hands, but by the mouth. Which of the children will be the first to know whose portrait is drawn, then won. The next one is to draw the one who answered correctly.

Important: You can involve adults in children's competitions - dads, moms, grandparents.

"Hippodrome"

Dads help in this competition. Adult is a horse. The child sits on the father's back. It is necessary to "jump" to the finish line. Whoever gets there faster wins.

Fun contests for kids



Toddlers love fun games. They will be happy to throw the ball or run from start to finish. Therefore, in kindergarten they can be offered such fun competitions for children:

"Matryoshka"

Set up two chairs. Put on them a sundress and a scarf. Whoever puts on the costume faster wins.

"Fireman"

Sleeves of two jackets turn inside out. Jackets are hung on the backs of chairs, which are installed back to back. Lay a rope two meters long under the chairs. At the signal of the facilitator, the participants run up to the chairs and begin to put on jackets, turning the sleeves inside out. After that, they run around the chairs, sit on them and pull the rope.

"Who quickly?"

Children stand in a line with jump ropes in their hands. A line is drawn 20 meters from them and a rope with flags is placed. On a signal, the kids begin to jump to the line. The winner will be the child who jumps to the edge first.



Important: Thanks to such holidays and competitions, adults direct the energy of children in the right direction.

These activities teach children to game form be brave, help friends and be persistent. Funny contests turn even an ordinary summer walk in kindergarten into an exciting and interesting event.

Video: Sports competitions for children and parents were held in kindergarten No. 40 Zvyozdochka

Relay races are one of the favorite activities for children because of the competitive focus and physical activity. It is not difficult to prepare interesting relay races for children: for this you need a minimum of equipment (balls, hoops, cubes, rackets) and, of course, active participants with fans.

Relay races for children preschool age aimed at:

  • health promotion and physical training;
  • formation of the ability to perform team tasks and work in a team;
  • instilling a love for a healthy lifestyle.
Children's relay races

Sports relay races for children can be held both outdoors and indoors, the main thing is that the place allows you to move freely.

  1. "Kangaroo". Participants move with the ball between their legs to the landmark and back.
  2. "Beasts". Participants in teams turn into animals: the first into bears, the second into hares, the third into foxes and, on command, move, imitating animals in turn.
  3. "Arrows". Team captains stand with hoops raised above their heads, into which the participants take turns trying to hit the balls.
  4. "Trucks". Each participant must bring in the back (hands folded into a ring) to the landmark three balls (you can have different diameters) and back.
  5. "Three Jumps". The facilitators put a hoop and a rope at a distance of 10 m from the participants. The first participant must run to the rope and jump 3 times, the second one runs to the hoop and jumps 3 times.
  6. "Ball on racket". The participant puts the ball on the racket and tries to carry it to the landmark and back.
Winter relays

In winter, relay races for children can be diversified with the help of winter equipment: sleds, snowballs, ski.

  1. "Snowball". Participants roll a snowball for a while.
  2. "Moving Target". The task of the participants is to knock down as many balls hanging on a rope with snowballs.
  3. "Fun Racing". An adult from each team rides the participants in turn to the landmark and back on the sled.
  4. "Fortress". Participants take turns making snowballs and building a tower.

Relay races for children and parents

Children really like it when their parents take part in the competition. Relay races for children and parents can have a thematic focus and be held on the eve of Defender of the Fatherland Day or Mother's Day.

Nail in a bottle

For this competition you will need: 4 bottles with a thin neck, the same number of ropes and 4 nails. A nail is tied to each end of the rope. 4 people are selected from those who wish. Ropes with nails are tied to the belt of the participants from the back of the head. After that, the participants stand with their backs to the pre-arranged bottles. At the command of the head of the game, the participants must, without the help of hands, hit the bottle with a nail. The one who manages to hit the target first wins.

The game is played on the sports ground, where there is a pit for jumping. A cord is stretched across the jump pit at a height of 30-40 cm. Every 20 cm from it, 10-15 zones are marked. Each zone is worth a certain number of points. Jumpers scatter and jump as far as possible. The winner is the participant (among girls and boys separately) who scores the most points in 6 attempts.
Do you know each other? one

Several couples (mother and child) stand with their backs to each other. The leader asks questions. First, the child answers with a nod of the head, and the mother out loud.
Questions:
1. Does your child like semolina?
2. Does your child wash dishes?
3. Does your child like to brush their teeth?
4. Does your child go to bed at 9 o'clock?
5. Does your child make the bed in the morning?
6. Does he like to read books?
7. Does your child enjoy school?
The pair that answers all the questions correctly wins.
Asphalt drawing competition 1

Each participant of the competition is allocated crayons and a place on the pavement. Participants can be divided into teams of 2-3 people, drawing a common picture together. The winner is the team whose drawing, in the general opinion of the children, will look more beautiful.
Poetry Competition 1

A few days before the competition, children are given a poem. Children must learn it by heart. The one who recites the verse the best wins.
draw ponytail 1

For this game you will need a large sheet of paper, a pencil, a blindfold. First, the presenter draws with a pencil on a piece of paper some kind of animal (cat, dog, pig). Draws everything except the tail. One of the players is blindfolded. He should try to draw a blind ponytail. Then other players try to do it. The one with the most accurate drawing wins.
Chairs 1

To play, you will need two pot lids or a tambourine and chairs. Chairs should be placed in a circle with the seats in the center. They should be one less than the participants in the game. The children stand next to the chairs outside. In the hands of the leader is a tambourine or a lid. Following the leader’s signal, which announces the start of the game, the children begin to walk in a circle of chairs in a circle. Suddenly, the leader strikes the tambourine. At this signal, all participants rush to the chairs and sit down. Each time one of the players is left without a seat. He is out of the game. When the second round begins, one chair is removed. This continues until only one player remains. He becomes the winner.
Who will overtake

Four to five teams of participants are equal on the same line of the line, holding hands. Following the leader's signal, all teams jump on one foot to the intended line. The team that reaches the line first wins.
Washer!

The team consists of 10 - 12 people. Teams stand in columns one at a time. The guides have hockey sticks in their hands and a puck on the floor. In front of each team there are 1 - 2 racks, and on the other side of the site there are gates. At the signal, the first players run with the puck and the game begins.
Passing the ball in line 1

Children are divided into 2 teams. Each team is built in one line. The first players have the ball in their hands. On a signal, the children quickly pass the ball from hand to hand, in a line, in one direction. The last one lifts the ball up and this team gets 1 point. The team with the most points wins.
Fifteen ball 1

The students are divided into two teams. The game starts from the middle of the field. The team that captured the ball starts throwing it at the opponent. Only direct ball hits count. Team members pass the ball to each other. The team that makes the most throws at the opponent within the stipulated time is considered the winner. When performing the exercise, follow the ball with your eyes.
Take last 2

The players of the two teams line up in a column one by one behind the common starting line. In front of the columns, at a distance of 20 meters, towns, maces, cubes, balls, etc. are arranged in a row. Items 1 less total number members of both teams. On a signal, the guides in the columns run to the objects and take one from the edge (one takes from the right, the other from the left), go back, run around their columns from behind and touch the next player in their column with their hand. Then he starts and does the same. The team whose player takes the last item wins.

Snipers 1

Children stand in two columns. Place a hoop at a distance of 3m in front of each column. Children take turns throwing sandbags with their right and left hands, trying to hit the hoop. If the child hit, then his team counts 1 point. Outcome: whoever has more points, that team won.
Sparrow March 1

2 teams participate, which stand behind the start line, in columns one at a time. Each participant's legs are tied (you can use a rope) below the knees. On a signal, the first numbers move forward in jumps. They reach the turning point, return back and, with a touch of the hand, send the next participants on the path. The team that completes the task faster than the others wins.
Glass of water 2

Children are divided into two teams and lined up in columns one after the other. The first players from each team have a glass of water. At a distance of 6m in front of each team there is a flag. Following the leader’s signal, the first players of the two teams must quickly run to the flag and return back without spilling water. Then pass the glass to the next player. The team that completes the task first wins.
Bag Run 2

Children are built in two columns, the distance between the columns is 3 steps. A start line is drawn in front of the columns. The players who stand first will climb into the bags. Following the leader's signal, holding the bags with their hands near the waist, they jump to the designated place (flag, stick, or other object). Having run around it, the children return to their columns, climb out of the bags, pass them on to the next. This continues until all the children run in bags. The team whose players complete the task faster wins.
Climb through hoops 1

All players are divided into two teams and lined up in columns one at a time. At a distance of 3 and 5 m, two hoops lie one after the other in front of each column, and a ball is placed at a distance of 7 m. At the leader’s signal, the first players of each team run to the first hoop, stop in front of it, take it with both hands, raise it above their heads, put the hoop on themselves, squat, put the hoop on the floor, run to the second hoop, stand in the center of it, take it with their hands , lifted above the head and lowered to the floor. After that, the players run around the ball and return to their place. The next child continues the game. The team that completes the task first wins.
Fast train 2

Children are divided into two teams. The players of each team are built one after the other in a column. A flag is placed in front of each team at a distance of 6 - 7 m. The first player in the team runs to the flag, runs around it and returns to the place where the next participant grabs it, and the children run to the flag together. Then they come back and take the third one, and so on, until the whole team runs around the flag. The team that finishes the game first wins.
Ferry 1

Children are divided into two teams that "rest on the river". Each team has a hoop - this is a "boat". Teams must swim in the "boat" from one side to the other. The start and finish lines are determined. At the leader's signal, the first players get into the "boat", take one player with them and help him swim to the other side. Then they come back for the next one. You can take only one passenger with you. The team that gets to the other side faster wins.
Carrying balls 1

The participants are divided into two teams. Each team is allocated different items in boxes. At the signal of the teacher, each team must grab as many items as possible from the opponent's box and transfer them to their own box. Only one item is allowed per run. All teams at the start of the game have the same number of items. The team that quickly transfers the items to their box wins.
Rhythmic stick relay 2

The game is played between two or more teams that line up in columns in front of the start line. The first team players have gymnastic sticks in their hands. At the signal of the leader, the players run with them to the counter, located 15 m from the start line, run around it and return to their columns. Holding a stick by one end, they carry it along the column under the feet of the players, who, without moving from their place, jump over it. Once at the end of the column, the player passes the stick to the partner in front of him, the next one, and so on until the stick reaches the player leading the column. He runs forward with a stick, repeating the task. The game ends when all players have covered the distance.
Relay with hoops 2

Two lines are drawn on the track at a distance of 20 - 25 m from one another. Each player must roll the hoop from the first to the second line, come back and pass the hoop to his friend. The team that finishes the relay first wins.
Relay with hoop and rope

Teams are built as if they were in a relay race. The guide of the first subgroup has a gymnastic hoop, and the guide of the second subgroup has a jump rope. On a signal, the player with the hoop rushes forward, jumping over the hoop (like a jump rope). As soon as the player with the hoop crosses the start line of the opposite column, the player with the rope starts, who moves forward by jumping the rope. Each participant, after completing the task, passes the inventory to the next player in the column. This continues until the participants complete the task and change places in the columns. Runs are prohibited.
Prohibited movement 1

The players, together with the leader, stand in a circle. The leader takes a step forward to be more visible. If there are few players, then you can build them in a line, and stand in front of them yourself. The leader invites the guys to perform all the movements behind him, with the exception of the prohibited, pre-established by him. For example, it is forbidden to perform the "hands on the belt" movement. The leader begins to make different movements to the music, and all the players repeat them. Unexpectedly, the leader performs a forbidden movement. The participant of the game, repeating it, takes a step forward, and then continues to play.

State budgetary preschool educational institution

Kindergarten combined type No. 117 of the Vyborgsky district

St. Petersburg

Topic: "Relay games as a means of physical development of the child, the formation of his emotional sphere"

Target : Physical development child and the formation of his emotional sphere.

Tasks:

Wellness:

to preserve and strengthen the physical and mental health of children;

promote the development of the musculoskeletal system;

create conditions for satisfying the natural need of children to move.

Educational:

to form in children an idea of ​​a healthy lifestyle;

develop expressiveness of motor actions;

to form in children elementary knowledge and ideas about different types movements and how to perform them;

· to form and improve motor skills in relay races, outdoor games and basic movements.

Educational:

Develop children's interest in relay games and exercise using different items;

the formation in children of the ability to play together, coordinating their actions with the actions of others; encourage children to be independent and be active in games and exercises.

When organizing game relay races, it is important to observe the following rules:

1) the number of players in teams must be equal (including boys and girls);

2) in front of the columns should be children of smaller stature, behind - larger ones;

3) races in teams are carried out strictly in turn, which no one misses;

4) ahead of time it is not allowed to run out of the start line (take over the baton);

5) the relay race in the team always ends with the player who started it;

6) regardless of the end of the game by one team, it continues until all the players of the team complete the tasks;

7) the result is summed up by the number of points earned;

8) for each mistake during the game, a penalty point is awarded;

9) the team with the most points wins (not necessarily the first to finish the relay), but FRIENDSHIP most often wins.

(5 – 6 years old)

"From bump to bump"

Equipment: hoops.

The players line up in three columns at the starting line. In front of each, at a distance of 10 m, they draw or lay flat hoops (6–8 pieces) - these are bumps. At the command of the teacher, the first players begin to jump from hoop to hoop. Having reached the finish line, they run back. Jumping starts the next participant. The team that completes the task quickly and correctly wins.

"Penguins"

Equipment : sandbags, hoops.

The players are built at the starting line in two or three columns. The first players have one bag of sand. At the signal of the teacher, they clamp the bags between their knees and jump on two legs to the hoop, then take the bags in their hands, run back to their column and pass them on to the next players. They themselves stand at the end of their column.

"Who is faster to the flag"

Target: exercise in running, jumping on two legs.

Equipment: cubes, skittles.

The players line up in two columns. Opposite each, at a distance of 5 m, they put one object (cube, skittle). At the signal of the teacher, the players standing first in the column jump on two legs to the object, go around it and run back to their column, touch the hand of the next child and stand at the end of their column.

"School of the ball"

Equipment: balls.

Children are divided into three or four columns. In the hands of the first players standing in the column, the ball. At the signal of the teacher, the first player hits the ball into the hoop, catches it with both hands and passes it to the next, and he runs to the end of his column. The column that completes the task faster wins.

"Don't hit the object"

Equipment: objects (cubes, skittles) placed in a row.

Children are built in two columns at the starting line. In front of each column, objects are placed in a row at a distance of 0.5 m. At the signal of the teacher, the children jump one after another on two legs between objects (snake) and return to their place. The column that quickly and correctly completes the task wins.

"Gardeners".

Equipment: 5 small circles, buckets with small cubes or pebbles, sand buckets, watering cans, empty buckets.

Children are built in 2 - 3 columns of 6 people behind the line on one side of the site. standing first in the columns they hold in their hands 5 small circles cut out of cardboard or made of willow twigs. The second children have buckets with small cubes or pebbles in their hands, the third have buckets of sand, the fourth have watering cans, the fifth have empty buckets, the sixth have no inventory.

At a distance of 5 - 6 m from the line behind which the children stand, another line is drawn. At a signal from an adult, those standing in the column are the first to run to the second line, lay out circles behind it - as if making holes - at a step distance from one another. Then quickly returning to the end of their column, on the move they touch their hand to standing second. The second players run behind the line and put a cube or a pebble in each circle (plant potatoes). Those standing third run and pour a handful of sand into each circle (fertilize the plantings). The fourth players run up with watering cans and make imitation movements, as if watering each planting. Fifths run with buckets, harvest (put cubes in buckets) and return to the end of the column. And finally, the latter quickly collect mugs.

The column that quickly plants vegetables and harvests wins. During this game, children must follow the rules - start the game at the signal of an adult, do not run if the previous player has not yet touched it, lay out items carefully

(6 – 7 years old)

Relay with hoops

Equipment: hoops

The players line up in two columns (a line is drawn in front of each). At a distance of 6–8 m from the columns, one hoop is placed. At the command of the teacher, the players standing first in the column run to the hoops, lift them up, climb through them, put them in place and run to their column, touch the next child’s hand and stand at the end of the column. Each subsequent performs the same task. The team that completes the task the fastest wins.

"Fast on the ball"

Equipment: cord, balls.

Players line up in front of a stretched net (cord) at a distance of 0.5 m. Throwing a ball through it, they quickly pass under the net and catch it after bouncing off the ground. Then the task is performed by the second line of players. The team that completed the task with fewer penalty points (for a missed ball) wins.

"Pass the ball"

Purpose: to develop the ability to control the ball, to develop agility.

Equipment: balls, dice.

The players stand in two columns, each in the hands of one ball.

Cubes (5–6 pieces) are placed parallel to each other along the site at a distance of 1.5 m.

At the signal of the teacher, the first players begin to dribble between objects. As soon as they pass two or three items, the next guys join the game, etc. Everyone who completes the task stands at the end of his column.

relay race with rope

Equipment: jump ropes.

The teams are built in a column one at a time, in the hands of the guides there are short ropes. On a signal, the first numbers begin to move, jumping over the rope in a conditioned way and, having rounded the rack located at a distance of 8-10 m, come back, passing the rope to the second numbers, etc. During the movement, taking into account the distance, you must do at least 10– 12 turns of the rope. The jumping methods can be as follows: one rotation of the rope for two steps; for each running step one rotation of the rope; jumps on two legs with intermediate jumps; jumps on two legs without intermediate jumps.

With a jump rope in pairs

Purpose: to consolidate and develop the skill of owning a rope.

Equipment: jump ropes, cubes.

The players of the two teams are divided into pairs and stand in columns in front of the start line. Cubes or stuffed balls are placed 10-12 meters in front of the teams, indicating a turn. Players in pairs stand close to each other. One of them is holding a short rope. On a signal, both players rush forward, jumping over the rope.

Having reached the turning point (rack, cube), they return back, however, the rope is rotated by another participant in the game. After crossing the starting line by the first pair, the exercise is performed by a new pair. The game ends after the end of the last pair.

Grasshopper Relay

Purpose: to practice jumping.

Two or three teams line up in front of the starting line. On a signal, the first numbers jump over the established distance of 10–15 m back and forth, always stepping over the line on the opposite side of the site. As soon as the first participant, having landed behind the starting line, touches the next participant with his hand, he starts jumping, etc.

The team that finishes the relay first wins. In the relay race, the following tasks can be performed: jumping on two legs, jumping on right leg, jumping on the left foot, there - on the right foot, from there - on the left or vice versa.

Relay option. Each participant tries to overcome the distance in fewer jumps.

The winner is determined by the smallest amount of jumps spent by all team members. With this option, long jumps from foot to foot can be used, and the relay race itself is held in one direction with a gradual transition of the participants to the opposite side of the site.

Note:

In the same way, you can conduct cross-country relay races:

carry the ball without hitting the pin;

obstacle course;

who is faster through the obstacles to the flag;

whose team will score more goals in the basket;

running on all fours; running with an apple on your head;

running backwards;

running jumping sideways;

running on one leg;

frog run (hands in front on the ground, jump from a squatting position);

running with two glasses: one with water, the other empty, we pour water on the run;

running with a spoon containing a potato;

running together embracing;

bag run.

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Preview:

State budgetary preschool educational institution

Kindergarten of the combined type No. 117 of the Vyborgsky district

St. Petersburg

Methodological development of outdoor games for children on a walk.

Relay games for children 5-7 years old.

Educator: Garbuz Larisa Alekseevna

Topic: "Relay games as a means of physical development of the child, the formation of his emotional sphere"

Target : The physical development of the child and the formation of his emotional sphere.

Tasks:

Wellness:

  • to preserve and strengthen the physical and mental health of children;
  • promote the development of the musculoskeletal system;
  • create conditions to meet the natural need of children to move.

Educational:

  • to form in children an idea of ​​a healthy lifestyle;
  • develop expressiveness of motor actions;
  • to form in children elementary knowledge and ideas about different types of movements and how to perform them;
  • to form and improve motor skills in relay games, outdoor games and basic movements.

Educational:

  • develop children's interest in relay games and physical exercises using different objects;
  • the formation in children of the ability to play together, coordinating their actions with the actions of others; encourage children to be independent and be active in games and exercises.

When organizing game relay races, it is important to observe the following rules:

1) the number of players in teams must be equal (including boys and girls);

2) in front of the columns should be children of smaller stature, behind - larger ones;

3) races in teams are carried out strictly in turn, which no one misses;

4) ahead of time it is not allowed to run out of the start line (take over the baton);

5) the relay race in the team always ends with the player who started it;

6) regardless of the end of the game by one team, it continues until all the players of the team complete the tasks;

7) the result is summed up by the number of points earned;

8) for each mistake during the game, a penalty point is awarded;

9) the team with the most points wins (not necessarily the first to finish the relay), but FRIENDSHIP most often wins.

Games - relay races for children of senior preschool age.

(5 – 6 years old)

"From bump to bump"

Purpose: to develop the ability to control your body.

Equipment: hoops.

The players line up in three columns at the starting line. In front of each, at a distance of 10 m, they draw or lay flat hoops (6–8 pieces) - these are bumps. At the command of the teacher, the first players begin to jump from hoop to hoop. Having reached the finish line, they run back. Jumping starts the next participant. The team that completes the task quickly and correctly wins.

"Penguins"

Purpose: to develop coordination of movements.

Equipment : sandbags, hoops.

The players are built at the starting line in two or three columns. The first players have one bag of sand. At the signal of the teacher, they clamp the bags between their knees and jump on two legs to the hoop, then take the bags in their hands, run back to their column and pass them on to the next players. They themselves stand at the end of their column.

"Who is faster to the flag"

Purpose: to exercise in running, jumping on two legs.

Equipment: cubes, skittles.

The players line up in two columns. Opposite each, at a distance of 5 m, they put one object (cube, skittle). At the signal of the teacher, the players standing first in the column jump on two legs to the object, go around it and run back to their column, touch the hand of the next child and stand at the end of their column.

"School of the ball"

Purpose: to practice hitting the ball.

Equipment: balls.

Children are divided into three or four columns. In the hands of the first players standing in the column, the ball. At the signal of the teacher, the first player hits the ball into the hoop, catches it with both hands and passes it to the next, and he runs to the end of his column. The column that completes the task faster wins.

"Don't hit the object"

Purpose: to develop the ability to control your body, exercise in jumping on two legs.

Equipment: objects (cubes, skittles) placed in a row.

Children are built in two columns at the starting line. In front of each column, objects are placed in a row at a distance of 0.5 m. At the signal of the teacher, the children jump one after another on two legs between objects (snake) and return to their place. The column that quickly and correctly completes the task wins.

"Gardeners".

Purpose: to exercise in running with objects, clearly following the rules of the game.

Equipment: 5 small circles, buckets with small cubes or pebbles, sand buckets, watering cans, empty buckets.

Children are built in 2 - 3 columns of 6 people behind the line on one side of the site. Those standing first in the columns hold in their hands 5 small circles, cut out of cardboard or made of wicker. The second children have buckets with small cubes or pebbles in their hands, the third have buckets of sand, the fourth have watering cans, the fifth have empty buckets, the sixth have no inventory.

At a distance of 5 - 6 m from the line behind which the children stand, another line is drawn. At a signal from an adult, those standing in the column are the first to run to the second line, lay out circles behind it - as if making holes - at a step distance from one another. Quickly returning then to the end of their column, on the move they touch with their hands those standing second. The second players run behind the line and put a cube or a pebble in each circle (plant potatoes). Those standing third run and pour a handful of sand into each circle (fertilize the plantings). The fourth players run up with watering cans and make imitation movements, as if watering each planting. Fifths run with buckets, harvest (put cubes in buckets) and return to the end of the column. And finally, the latter quickly collect mugs.

The column that quickly plants vegetables and harvests wins. During this game, children must follow the rules - start the game at the signal of an adult, do not run if the previous player has not yet touched it, lay out items carefully

Games - relay races for children in the preparatory group for school.

(6 – 7 years old)

Relay with hoops

Purpose: to consolidate the skill of climbing through the hoop.

Equipment: hoops

The players line up in two columns (a line is drawn in front of each). At a distance of 6–8 m from the columns, one hoop is placed. At the command of the teacher, the players standing first in the column run to the hoops, lift them up, climb through them, put them in place and run to their column, touch the next child’s hand and stand at the end of the column. Each subsequent performs the same task. The team that completes the task the fastest wins.

"Fast on the ball"

Purpose: to develop the ability to control the ball, to develop agility.

Equipment: cord, balls.

Players line up in front of a stretched net (cord) at a distance of 0.5 m. Throwing a ball through it, they quickly pass under the net and catch it after bouncing off the ground. Then the task is performed by the second line of players. The team that completed the task with fewer penalty points (for a missed ball) wins.

"Pass the ball"

Purpose: to develop the ability to control the ball, to develop agility.

Equipment: balls, cubes.

The players stand in two columns, each in the hands of one ball.


Cubes (5–6 pieces) are placed parallel to each other along the site at a distance of 1.5 m.

At the signal of the teacher, the first players begin to dribble between objects. As soon as they pass two or three items, the next guys join the game, etc. Everyone who completes the task stands at the end of his column.

relay race with rope

Purpose: to consolidate and develop the skill of owning a rope.

Equipment: skipping ropes.

The teams are built in a column one at a time, in the hands of the guides there are short ropes. On a signal, the first numbers begin to move, jumping over the rope in a conditioned way and, having rounded the rack located at a distance of 8-10 m, come back, passing the rope to the second numbers, etc. During the movement, taking into account the distance, you must do at least 10– 12 turns of the rope. The jumping methods can be as follows: one rotation of the rope for two steps; for each running step one rotation of the rope; jumps on two legs with intermediate jumps; jumps on two legs without intermediate jumps.

With a jump rope in pairs

Purpose: to consolidate and develop the skill of owning a rope.

Equipment: skipping ropes, cubes.

The players of the two teams are divided into pairs and stand in columns in front of the start line. Cubes or stuffed balls are placed 10-12 meters in front of the teams, indicating a turn. Players in pairs stand close to each other. One of them is holding a short rope. On a signal, both players rush forward, jumping over the rope.

Having reached the turning point (rack, cube), they return back, however, the rope is rotated by another participant in the game. After crossing the starting line by the first pair, the exercise is performed by a new pair. The game ends after the end of the last pair.

Grasshopper Relay

Purpose: to practice jumping.

Two or three teams line up in front of the starting line. On a signal, the first numbers jump over the established distance of 10–15 m back and forth, always stepping over the line on the opposite side of the site. As soon as the first participant, having landed behind the starting line, touches the next participant with his hand, he starts jumping, etc.

The team that finishes the relay first wins. The following tasks can be performed in the relay race: jumps on two legs, jumps on the right leg, jumps on the left leg, there - on the right leg, from there - on the left, or vice versa.

Relay option. Each participant tries to overcome the distance in fewer jumps.

The winner is determined by the smallest amount of jumps spent by all team members. With this option, long jumps from foot to foot can be used, and the relay race itself is held in one direction with a gradual transition of the participants to the opposite side of the site.

Note:

In the same way, you can conduct cross-country relay races:

carry the ball without hitting the pin;

obstacle course;

who is faster through the obstacles to the flag;

whose team will score more goals in the basket;

running on all fours; running with an apple on your head;

running backwards;

running jumping sideways;

running on one leg;

frog run (hands in front on the ground, jump from a squatting position);

running with two glasses: one with water, the other empty, we pour water on the run;

running with a spoon containing a potato;

running together embracing;

bag run.