What to put on is 2 premium. In my opinion, the best option for pumping

4-06-2015, 19:36

Good day and welcome to the site! Today we are focusing on an incredibly strong and comfortable vehicle, a Soviet heavy premium tank of the seventh level, in front of you IS-2 guide.

Just by looking at this vehicle, that is, its unique camouflage, it is clear that this is one of the tanks of the Berlin Four. In addition, it must be said that IS-2 World of Tanks differs from the pumped tank not only in its unique appearance, what exactly is at stake, you will understand further.

By the way, if you want to become the proud owner of this unit, you won’t be able to buy it just like that, because IS-2 buy is possible only on the eve of May 9, however, like other equipment from the Berlin Four.

TTX IS-2

As is usually the case, we will start our acquaintance with this vehicle with the fact that it has a low safety margin for a heavy tank of the seventh level and a terribly small viewing range of 350 meters.

If we talk about what are IS-2 characteristics survival, there really is something to be proud of, but armor should be used correctly. Let's start with the fact that the tower from the forehead is armored strangely. If the enemy shoots at our mask and at its edges, the probability of penetration is very high, since the thickness of the metal in these places is 100-110 millimeters. commander's cupola IS-2 WoT it also breaks through very easily, but if the enemy hits the so-called cheeks, which are located at an excellent angle, the probability of repelling the blow increases greatly, since here the reduction easily reaches 300 millimeters.

The main thing than Soviet heavy tank IS-2 differs from its pumped brother - the structure of the hull, or rather, its frontal part. In general, the armor of our VLD is better, it does not fall below 190 millimeters, and closer to the turret it goes beyond 200. But if you do not turn the hull, the VLD and the 115 mm NLD will break through equally easily, so we better hide the hull.

With the onboard projection, things change somewhat, I think it’s not worth saying that at a right angle IS-2 tank almost anyone can get through. But if you hide the front of the hull and at the same time set the side at an acute angle, the indicators of the reduced armor will quickly exceed 400 millimeters, which will make it possible to contain even 8 levels of shots, and wide tracks often “eat up” enemy shells.

Another nice nuance is that IS-2 World of Tanks is a movable strand, it has a good maximum speed, high dynamics for a heavy tank and decent maneuverability, which makes us a universal fighter.

gun

The armament will be familiar to absolutely every player who played on the Soviet heavys, in particular, we have exactly the same gun installed on board as on the fellow tank - IS, that is, the classic destructor.

Let's start with what IS-2 gun has a very powerful alpha strike for the TT-7, and thanks to this, even a low rate of fire will not prevent you from dealing about 1900 pure damage per minute.

The problem of this gun has always been and to this day is a weak penetration. Being at the top heavy tank IS-2 WoT is the king, because here you will never have problems with breaking through. But in battles against eights and even more so nines, it will not be superfluous to have gold with you, since the situations are different.

The need for gold sub-calibers increases even more due to the frankly poor accuracy of our guns. IS-2 World of Tanks It has a very large spread, long convergence, as well as disgusting stabilization, which makes firing at long distances extremely inefficient, and the aiming process difficult.

As for the corners vertical aiming They are also very mediocre. Down your cannon IS-2 tank can lower only 6 degrees, which is why you will not always be able to confidently play from the terrain and are somewhat limited in choosing a position.

Advantages and disadvantages

Of course, common performance characteristics we have considered vehicles and weapon parameters, but in order to fully understand this tank, it will not be superfluous to prepare for IS-2 review his weak and strengths, especially since it will be easier for you to build tactics and be equipped with everything you need.
Pros:
Good ricochet armor;
High mobility for strand;
Powerful alpha strike and damage per minute.
Minuses:
Disgusting review;
Weak armor penetration;
Very poor accuracy;
Full level combat.

Equipment for IS-2

Despite the small number of both weaknesses and strengths, this unit is in great need of right choice additional modules, by installing which you must simultaneously multiply the pros and level the cons. In general, there is only one correct combination for this heavy, so on tank IS-2 equipment the following is set:
1. - will make it possible to implement such powerful one-time damage more often, besides, our DPM will become even higher.
2. - we have huge problems with all the accuracy parameters, so at least the speed of convergence needs to be improved.
3. - with this module we get a complex boost of characteristics, which will increase damage, accuracy and even give a little vision.

Crew training

The second way, which will allow you to play more confidently and efficiently, is to select and upgrade skills for crew members. There are initially more possible variations, but there are few really correct options, in any case, the sequence is important, that is, for IS-2 perks learn in this order:
Commander (radio operator) - , , , .
Gunner - , , , .
Driver mechanic - , , , .
Loader - , , , .

Equipment for IS-2

With consumables, everything is much simpler, here we are guided by the goal in battle and our reserves of silver. If you want to save and farm on this premium, buy , , . But for those who in battle want to give all their best and get the opportunity to get out of difficult situation, it is better to carry on IS-2 equipment from , , . Well, if you are not afraid of fires, which are already rare in the case of this tank, change the last option to .

Tactics of the game on the IS-2

In fact, in our hands is a machine with good mobility, strong armor and very formidable weapons, all this tells us that for IS-2 tactics Breakthrough and punching directions fit perfectly.

At the same time, you must understand that greatest strength this unit has being at the top of the list, because here there is enough mediocre penetration, and armor IS-2 World of Tanks able to hold back a lot of damage, and the gun itself seems incredibly formidable.

This means that being in the top you can perfectly tank by turning the hull a little, thus holding the enemy, or actively help the allies in the attack. But in any situation Soviet heavy tank IS-2 remains a melee fighter, because our oblique gun will not allow you to shoot effectively at long distances, and even more so to aim vulnerabilities in enemy armor.

When it comes to fighting at the bottom of the list or even against eights, we are more like a support tank that can actively attack and must stick to the front line, but tanking IS-2 WoT should leave for sturdier teammates.

But if there is a situation where you yourself have to take a hit on yourself and the enemy surpasses you in level and weapons, try to take an advantageous position. Most effectively take on the enemy IS-2 tank maybe if you hide the frontal projection and expose only the board from behind the shelter at a good angle. In this position, lure the enemy’s shot and while it is reloading, you can retreat to the allies, or carry out an attack, after which you again need to favorably expose the enemy to the armored side.

For the rest, I would like to say that Soviet tank IS-2 really strong and can show himself well in different combat situations. However, you must try to level out the shortcomings of the machine, use the maximum of its advantages, and also play carefully, being afraid of artillery and watching everything that happens around you.

Hello, today I will tell you about the Chinese Tier 7 heavy tank IS-2. In fact, this tank is USSR-sky, and the Chinese simply repainted it and wrote the name in Latin letters. Well, let's take a look at this beauty:

Many players think that the IS-2 is the same as the IS from the Soviet branch, and the tactics should be the same. But it's not! These are two different tanks, for example, they have different frontal armor. The first is the different slope of the armor (the Soviet IS has it even better). The second is the reservation for the IS-2 90mm, for the IS 120mm. Hence the conclusion of the IS-2 cardboard, but it has an advantage in speed and agility. This leads to the conclusion that this is a slow ST with a powerful 122mm gun.

Well, let's start with modules.

  1. You need to research the top tracks.
  2. Pre-top 122mm gun.
  3. Top 122mm gun.
  4. Pre-top engine (should have been opened with the Type 58)
  5. Top engine (it has no special advantages over the stock engine)
  6. Top tower (+50 hp)
  7. Top radio station

Combat tactics on the IS-2.

  1. Thanks to its good mobility, the IS-2 easily deals with light tanks, because it is very difficult for them to spin you, and a powerful weapon will not leave them a chance to survive. Unless you should be afraid of the reels of the 7th and higher levels, I would not advise you to go one on one.
  2. Against the ST, the IS-2 is quite capable of fighting well, because he himself is almost like a ST. The weak armor penetration of the ST guns may not penetrate the upper armor plate of the IS-2, which is at an angle. It is enough to stand behind the hill and substituting the forehead at a large angle to attack the enemy. If there are no hills, rocks, or houses to duck over, then when you are on cooldown, wag different sides, perhaps the enemy, having fired, will ricochet or hit the caterpillar.
  3. It is harder to fight against TT - weak armor and weak armor penetration will not leave you a chance against the same KV-3 or Tiger / Tiger Porsche; therefore it is better not to go one on one against TT. But if these are low-level strands (KV-2, KV-1C), then you can, just like with ST, wag in different directions and disassemble them, it will not be difficult for you.
  4. The IS-2 can fight very well against the PT, the low HP of the PT and the lack of a turret will give you a big advantage. If you are in close range, then charge a mine and shoot down the PT-shke caterpillar, drive in the ass and kill the enemy. If you are at a long distance, then stand behind a stone and before getting out to shoot, substitute only your forehead at an acute angle. Perhaps your opponent will turn out to be, to put it mildly, a “noob” who will shoot at you and, of course, will not break through. Well, when the enemy is on CD, you can safely shoot at him. But if the enemy is not a noob, climb anyway, shoot and dive for reloading - a small amount of hp from the enemy will give you an advantage.
  5. Well, everything is clear with art - all art up to level 8 (inclusive) is one-shot. But always remember the single rule - art is always charged for you! How to be in such a situation that you are left face to face with enemy art in close range, behind the houses. It's simple, the main thing is to do it carefully. Press your forehead against the house, turn your body slightly towards the artillery and slowly back up until you see the artillery body in your sight, converge and shoot.

If you do not understand how to leave the house, then take a look at the picture and you will understand everything

But you do not need to substitute the bead at such a large angle (as in the picture), substitute it at a very sharp angle.

As for ramming, here you should refrain from doing this, unless you can ram only LT AND Arta.

Now the pros and cons of the tank.

Pros: excellent one-time damage for a tank of the 7th level; excellent mobility; huge penetration for TT level 7 with gold shells (300 mm)

Cons: very poor frontal armor; the lowest penetration by bb shells among classmates (175 mm); poor visibility and communication of the radio station; poor elevation angles.

Hence the result:

Def: IS-2 is not suitable for def - cardboard case, weak penetration of AP will not give you the opportunity to repulse enemies. It’s also impossible to stand behind a hill and tank with a tower - cardboard cheeks and a hatch on the tower make their way with a bang.

Rush: that's what the IS-2 was created for rushing - excellent speed, agility, and also in close combat you can target the weak points of the enemy and break through even with such a weak penetration. With it, you can easily break through any flank.

Additional modules:

1. Gun rammer.

2. The most important thing is reinforced aiming drives, because mixing is very long and tedious.

3. You can choose what you like best, but I would advise you to put a wet ammo rack (often crits and explodes)

Now the output:

The IS-2 is an excellent tank with a powerful gun and excellent mobility, which you can get a lot of fun about. It is enough to charge the gold and you can bend at least the 10th levels. I advise you to pump this beast, believe me, he will not leave you indifferent to himself.

Thank you all for your attention, good luck on the battlefield.

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Review of video guide IS 2 World of Tanks - Master

So, it has been quite a while since the introduction of new branch Chinese tanks. Many Chinese tanks are just a copy of their counterparts from the USSR branch, but there are differences. The IS 2 tank is no exception. One has only to look at the Soviet IS and IS-2, we immediately notice an almost identical appearance. The same sides, the same nose at a large angle of inclination. The same tower and gun. Just the color is a little darker. In general, the IS 2 guide is not much different from the Soviet IS guide, who had this machine in Soviet branch find a lot in common.

But do not think that IS-2 is just a copy. Firstly, it is slightly smaller than its Soviet counterpart. With all the ensuing consequences - it is easier to hide behind shelters, more inconspicuous. Secondly, they have a slightly different chassis. Although this is not reflected in the performance characteristics, however, the patency of the Chinese IS-2 is slightly higher than that of the Soviet IS. A more "hardy" chassis allows you to overcome difficult terrain as well as on the Soviet IS, even with a less powerful engine. Finally, the third difference is the tool. The Chinese have a top-end gun that can fire cumulatives, while the Soviet IS has only sub-caliber ammunition from gold ammunition. What is the difference between cumulative and sub-caliber? Sub-calibers can ricochet off armor, and their penetration drops quickly at long distances. HEATs do not ricochet, and their penetration does not depend on the distance. Considering that the IS-2, like the IS, has a rather oblique gun, especially with a non-100% crew, long-range shooting is unlikely to be effective, so the last distinction is not very relevant.

Armor. In general, the booking is identical. The forehead is 90 mm at a large angle, the sides are vertical and also 90 mm, the feed is 60 mm at an angle. Tower forehead 100 mm, sides and stern 90 mm. Unlike Soviet armor- the shape is more ricochet. Apparently, the fact that the IS-2 has a cast case affects it. In general, IS-2 breaks through all classmates in terms of level. Vulnerabilities in the forehead - the hatch on the tower and the driver's hatch, the bottom sheet of armor. It is not difficult to break through the sides and stern. The tank rarely burns. There is no point in carrying fire extinguishers. Although, of course, some prefer to play it safe.

Tactics. Any TT with a not very accurate gun is forced to choose close combat tactics. The IS-2 tank is no exception. Close combat is his forte. The 122 mm cannon has a penetration of only 175 mm, which also involves playing at close and medium distance. After all, it is better to target weak spots with thin armor at close range. Sometimes you can tank through the sides, put the tank in a rhombus. It is worth remembering that with such tanking, the angle of the rhombus should be very small, because the sides are thin and almost vertical. In addition, when placing your TT with a diamond, it is worth remembering that the “headlights” become vulnerable. In general, the tactics are the same as those of the Soviet IS. This option is not intended for shooting at a distance, its strong point is to drive up, roll out, destroy. Therefore, playing in a platoon will be very effective. The alpha damage of the gun is 390 mm. A platoon of three or four IS-2s can easily take the enemy's heavy weight with one volley. Yes, and it is better to push directions in an organized manner.

IS 2 Video Guide

Pumping will be quite difficult. It will take a particularly long time to wait for the top gun. Riding with a 100 mm gun is not very pleasant, although this will not affect armor penetration - the same 175 mm as on the top gun. This is the flow order. In the beginning, you should pump the chassis. Then - either the engine, or pump the top gun. After all - the tower. Standard modules for TT 7 - ventilation, rammer, drives. Consumables - repair kit, first aid kit, fire extinguisher. Since this is the first strand in Chinese branch, most likely, you will have to download the crew from scratch. It is better to train at least up to 75% for silver, but if finances allow, then up to 100% for gold. As for the perks, we are the first to download the repair, the commander to download the light bulb. The second and third perks are for everybody. Most likely, you will already have passed IS-2 by the time the first perk is pumped.

In general, the tank is quite interesting, the armor ricochets, even a little cheating, and it is very pleasant to play on it. With a little dexterity, it will be very interesting. With the introduction of the IS 2 tank, the world of tanks got another good fun car.

For the first time, the IS-2 "Berlinsky" appeared in the game as part of a promotion dedicated to the 70th anniversary of the Victory. Then the vehicle was removed from sale, but on major holidays the tank still appears in play store. The gift set includes an additional slot and a 100% crew with the “Combat Brotherhood” perk (skill) pumped out. It should be noted that the machine is not provided preferential level fights, so the heavy often throws up to the ninth levels. Consider the features of this technique in a detailed review.

IS-2 performance characteristics

So, the margin of safety of the IS-2 "Berlinsky" is 1,280 units, which is slightly higher than that of the pumped counterpart. The tank's base vision radius is expectedly weak - 350 meters. Considering that we are talking about a heavy tank, this figure does not look critical.
Engine power 600 l. With. This is less than a conventional IC, so the prem accelerates to only 34 km / h. At the same time, the IS-2 "Berlinsky" received good dynamics and maneuverability, the maximum speed is gained confidently, the chassis turning speed is 38 degrees.
In terms of armament, the IS-2 Berlinsky looks pretty good. Installed on the tank 122 mm gun D-25T with an indicator of armor penetration in 175 mm for an armor-piercing projectile. One-time damage varies within 390 units, which looks quite decent for a level 7. Such characteristics indicate that at the top of the list, the tank turns into a formidable vehicle that pierces any target and deals devastating damage.
In high-level battles, everything will look sadder, so you will have to target weak spots or carry a supply of gold. By the way, if we are talking about aiming, the gun has very mediocre accuracy, a large spread, and a long time of aiming 3.4 seconds. Therefore, it is better to forget about skirmishes at long distances. By the way, despite the poor accuracy, guns Soviet tanks often hit the target "from the top" - this is the inexplicable will of the random.

Equipment on the IS-2 "Berlinsky"

The choice of additional modules for any technique is important point, which increases the efficiency and survival of the machine. By the way, it is better to buy equipment during numerous promotions, when prices are reduced by 50%. If we talk about modules for the IS-2 "Berlinsky", then it is better to fill the slots like this:

Rammer.
Pickup drives.
Improved ventilation.
Some players replace ventilation with coated optics. However, this choice is obvious for more open maps, where you need to know where the enemy can fire from. The task of this class of equipment is to push / hold directions, so a ballistic lining or a tool box will be a good alternative to ventilation.

Crew perks on the IS-2

The crew of the tank consists of four tankers, the commander combines his position with the duties of a radio operator. The “Combat Brotherhood” perk is set by default, so first of all we pump out the following individual skills:
1. Light bulb.
2. Smooth turret rotation.
3. King off-road.
4. Contactless BC.
Then, be sure to pump repairs to all tankers, then: personal skills of your choice. If we talk about combat consumables, we load the usual set. Some players replace the fire extinguisher with an additional ration, but doing so is risky: the IS-2 Berlinsky burns well.

Booking IS-2

Booking in the frontal projection of the IS-2 tower is 100 mm, taking into account the ricochet shape and wide gun mantlet, the indicators of the reduced armor will be significantly higher.
The VLD armor plate is also equal to 100 millimeters, the thickness of the hull sides is 90 mm. In principle, these are good parameters, and being at the top of the list, a tank will be able to confidently tank out damage, however, getting into high-level battles, the hull will definitely “absorb” almost any hits, in the case of a turret, the chance of a rebound remains high.

How to play the IS-2

The tactics of playing on the IS-2 "Berlinsky" seem to be standard for heavy tanks. We choose a flank (preferably with city buildings) and confidently squeeze out the enemy in the chosen direction, using the support of teammates. As an alternative, you can confidently defend the selected area by driving out from behind cover with a diamond, substituting the sides and forehead of the tower for hits.
On open maps, everything will be much sadder, so in any case we try to find shelter from artillery or we rush the direction together with the team. If the tank falls into the middle or bottom of the list, you need to be more careful: stay in 2 lines, and try to maximize the potential of the gun by hiding behind the backs of more armored comrades. Here we should not forget about accuracy, so we are not in a hurry and shoot only with full convergence.

2-12-2014, 16:18

Hi all. Today we will talk about the Chinese tier 7 heavy tank IS-2.

The Tier 7 Chinese Heavy Tank IS-2 can be unlocked with the Type 58 Medium Tank for 52,000 XP. The cost of its purchase is 1,450,000 credits.

TTX IS-2

From the predecessor, we will get the pre-top radio 9RM and the 12150L engine, which we can immediately put on the tank. In stock, the IS-2 is very comfortable and does not differ much from top configuration, so if you are not interested in playing it or you are just in a hurry to open the next tank, then in principle you will need to open only the top running and pre-top 122 mm 37-122JT cannon, and then just accumulate experience. We need a running gear to put additional modules, which will make the game a little more comfortable on it, and by opening the 122 mm 37-122JT gun we get access to the upgrade of the next vehicle. But if you like to play on a completely top-end car, then after the chassis you should open all the guns, then the radio station and the engine, and finally the tower. The tower, by the way, causes a lot of controversy among the players, and the reason for this is that the stock and top towers have absolutely the same visibility, armor, and turning speed. The only difference is that the top tower adds +50 to the tank's durability. Agree, not the most pleasant bonus for 12500 experience.

As for the armor, although the car has a small 90/90/60 (forehead / sides / stern), it is quite rebounding, and if you also tank correctly, it will be problematic for the enemies to break through it.

Let's move on to dynamics. The IS-2 is quite fast and maneuverable for a heavy tank. Its maximum speed is 37 km/h and the chassis turning speed is 38 degrees/sec. Thanks to this, we can act on the battlefield both as a heavy tank and as medium tank.

IS-2 gun selection

All 3 IS-2 guns do not have good accuracy, aiming time, vertical aiming angles and armor penetration. By the way, the armor penetration of the base shell is the same, and is 175 mm, but the penetration of the premium shell is an order of magnitude higher than that of the Soviet counterpart and is 250 mm. The 122 mm 37-122JT and 122 mm D-25T guns are almost the same, the difference is only in accuracy, the first has a dispersion of 0.48 and the second has 0.46, and the rate of fire, the first has 4.29 rounds / min, the second has 4, 88 rounds / min. And it is the rate of fire that makes me choose the 122 mm D-25T. Now let's talk about an alternative gun, namely 100 mm 44-100JT.

As can be seen from the performance characteristics of the 100 mm 44-100JT gun, it is more accurate, faster-firing, but its one-time damage is only 250. It is also worth noting that the armor penetration of the premium shell is less and amounts to 235 mm.

As can be seen from the performance characteristics of the guns, they are extremely inaccurate, have a long time of aiming, not a very high rate of fire, but they have a one-time damage of 390, at the seventh level this is quite enough so that not only cars of levels 5,6,7 would be afraid of you , but also tier 8 and 9 vehicles with which we will get into battles.

Therefore, the choice of weapon is up to you, whether you, as a medium tank, will play from damage per minute (100 mm), or from alpha strike (122 mm).

Additional equipment IS-2

Now let's talk about selection. additional equipment to the tank.

The choice is obvious: gun rammer, improved ventilation and reinforced aiming drives

IS-2 Crew Skill Selection

Crew training for the IS-2 is fairly typical for a heavy tank.

Commander-radio operator - sixth sense, repair, combat brotherhood, disguise
gunner - repairs, smooth turret rotation, combat brotherhood, camouflage
driver - repair, smooth running, brotherhood in arms, camouflage
loader - repair, non-contact ammo rack, combat brotherhood, camouflage

All skills are used to improve the performance of IS-2 and reduce the speed of its repair. And the sixth sense is an essential skill for any machine, notifying you when you are detected.

Equipment IS-2

Here is another standard, namely: a small repair kit, a small first aid kit and a hand-held fire extinguisher. I advise you to use premium equipment, which is quite expensive, but can significantly increase the survivability of your vehicle in battle. So feel free to put a large repair kit, a large first aid kit and an automatic fire extinguisher on your tank. The fire extinguisher can be replaced with an improved ration, which, coupled with improved ventilation and combat fraternity, will give a tangible bonus to the reload speed of the gun and the entire tank and crew as a whole.

IS-2 Combat Tactics

The IS-2 is a heavy tank, whose place is always at the forefront of the Allied attacking forces, but I do not advise flying headlong and being exposed to enemy shots. He is a melee and medium-range warrior, since the accuracy of the gun will not allow us to shoot from afar. Thanks to its dynamics, it can often manage to reach key points and hold the defense there until the main forces of the allies arrive. And you can also ride it along with medium tanks, and there you can help them dismantle enemy vehicles. The dynamics of the IS-2 allows you to do this, and its armor will cover the allied, less armored vehicles from enemy projectiles.

In choosing a position, the main thing is to take into account the relief. After all, the vehicle, like all Chinese tanks, has very poor vertical aiming angles (UVN), and any bump, any hole can prevent us from aiming weakness enemy - this must be taken into account.

Outcome

IS-2 very good car, on which in the top you can create all the conditions for the team to win. Well, if IS-2 is not in the top, then it can be very good tank support. The main thing is never to forget about the bad vertical aiming angles, and to take the positions we need. In good hands, this machine can work wonders on the battlefield, and if you are also in a platoon, then you are guaranteed victories in most battles.